Long Shot | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
It's one of the easiest levels in this game although it requires a bit of agility.
Approach the panel and platform in front of the entrance. Launch the panel what triggers a short cut scene. As you can see, the door on the other side has timer so you have to hurry.
Charge the platform in front of you with red. Activate panel and then jump on the platform.
You move by charging modules on the wall. Charge the first one with red and when you just even with it, change it to green.
Do the same with second and third module. When pass one, change the next one on red and when you even to it, on green. Jump behind the door immediately when you get on the other side.
Now you're in the next room. Approach two modules with cubes on left.
Pick up cubes and then approach the collapsed floor.
Place cubes, one on another, on the marks in front of the collapsed floor. Charge the bottom one with red and upper one with green.
Now you have to make another jump. Cubes are down, but you can use Newton. Set up red Newtons to pull red cube. First on the floor, then along the wall on left.
Do the same with green cube. The only difference is that it could have landed a bit further. Pull it with green Newton until you have both of them.
Now you have to just place two cubes again one on another, charge the bottom one with red, jump on upper one and charge it with green. When you get on the very top, go through the door.