Intermediate Jumper | Walkthrough - Act II

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Entrance to the hell - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Entrance to the hell

Welcome in the second act. First level is very short. Approach the module with cube, in front of the entrance.

First cube - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
First cube

Pick up cube, turn around and approach the launcher.

Make sure that cube sticks to the launcher - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Make sure that cube "sticks" to the launcher

Place cube on the launcher, charge launcher with red, jump on the cube and charge it with green.

IF you land on the platform without the cube, youll have to repeat whole action - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
IF you land on the platform without the cube, you'll have to repeat whole action

You should land on the upper platform with a cube. Pick it up, place on the other launcher and fire yourself once again up.

On the next platform you find another cube - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

On the next platform you find another cube. Throw both of them down and place on the first, bottom launcher. Fire at the module and bottom cube with red (screen above).

Be ready for the double jump - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Be ready for the double jump

Jump on the second cube and charge it with green.

When you land on the highest platform, enter the breach (screen above) and jump down to the next level - Intermediate Jumper - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you land on the highest platform, enter the breach (screen above) and jump down to the next level.

Magrunner: Dark Pulse

June 20, 2013

PC PlayStation Xbox
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