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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Disconnect | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

This level requires a bit of patience - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This level requires a bit of patience

This location is short but a bit complicated. Begin from picking up the cube on the other side of room.

Place the cube on the vertical platform and charge the platform with green (screen above) - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place the cube on the vertical platform and charge the platform with green (screen above).

Stand on the platform, but not on the cube - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Stand on the platform, but not on the cube

Stand on the platform, on which you've placed the cube. Over you, you can see a magnetic engine and vertical platform. Change their charges on red.

Platform may push you down, so stand in the middle of horizontal platform - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platform may push you down, so stand in the middle of horizontal platform

When platform stops on the module, change its charge to green and quickly pick up a cube.

Remember to pick up a cube - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Remember to pick up a cube

Wait until the platform rides over your hero and then jump on it when both platforms meet.

When your platform ride over the first one, put a cube on it and then jump after it, like on the screen above - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When your platform ride over the first one, put a cube on it and then jump after it, like on the screen above.

Charged module may pull the cube - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Charged module may pull the cube

Discharge the propel module, firing a red at it.

Cube may fly a bit askew, so prepare for a jump - Disconnect - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Cube may fly a bit askew, so prepare for a jump

Standing on the cube, change its charge to red and go on the platform above. Go through door leading to the next level.

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