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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Reboot | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

Beginning may be disorienting - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Beginning may be disorienting

When you get to the main room, approach the hypercube in the middle.

Change the charge of the only visible wall to red and set up red Newton on the nearby column (screen above) - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Change the charge of the only visible wall to red and set up red Newton on the nearby column (screen above). When the wall lifts, jump inside and fire green at the bottom wall. Wait until it rides a bit down and jump down, on the metal footbridge.

Key module - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Key module

Change the module charge behind the hypercube to green and go upstairs.

IF you lose a cube, youll have to return to the very bottom - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
IF you lose a cube, you'll have to return to the very bottom

Here you find a module with cube. Pick it up and jump on the bottom wall of hypercube. Fire a red charge at it.

Corridor leading to the exit - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Corridor leading to the exit

But don't ride on the top - jump inside the room in the middle of corridor.

Almost like an elevator - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Almost like an elevator

At its end you find a shaft with platform. Jump on it with cube and change its charge to red. Begin climbing by setting up red Newtons on one of walls.

Look right from the entrance before you jump - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Look right from the entrance before you jump

When you get upstairs, approach the module behind the hypercube. Place a cube on it and then charge it with red. Jump on the cube and fire green.

When the cube gets on maximum altitude, fire at the module in the small chamber and fire red charge (screen above) - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When the cube gets on maximum altitude, fire at the module in the small chamber and fire red charge (screen above).

Weirdly placed platform - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Weirdly placed platform

Land on the ground and fire red at the vertical platform under the shaft.

You can also jump on the wall until it rises and change the cubes charge - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can also jump on the wall until it rises and change the cube's charge

Place cube on the top wall of hypercube and fire green. Wait until the wall rises.

Move away to be able to aim at the yellow cube (screen above) - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Move away to be able to aim at the yellow cube (screen above). Charge it with red and then approach an elevator behind you.

Elevator to the very top - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Elevator to the very top

Change platform to red. Jump on it and look up to see propel module. Charge it with red and then wait until you ride top.

The last door in Act II - Reboot - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The last door in Act II

Jump out of an elevator and walk forward up to the exit.

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