Reboot | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
When you get to the main room, approach the hypercube in the middle.
Change the charge of the only visible wall to red and set up red Newton on the nearby column (screen above). When the wall lifts, jump inside and fire green at the bottom wall. Wait until it rides a bit down and jump down, on the metal footbridge.
Change the module charge behind the hypercube to green and go upstairs.
Here you find a module with cube. Pick it up and jump on the bottom wall of hypercube. Fire a red charge at it.
But don't ride on the top - jump inside the room in the middle of corridor.
At its end you find a shaft with platform. Jump on it with cube and change its charge to red. Begin climbing by setting up red Newtons on one of walls.
When you get upstairs, approach the module behind the hypercube. Place a cube on it and then charge it with red. Jump on the cube and fire green.
When the cube gets on maximum altitude, fire at the module in the small chamber and fire red charge (screen above).
Land on the ground and fire red at the vertical platform under the shaft.
Place cube on the top wall of hypercube and fire green. Wait until the wall rises.
Move away to be able to aim at the yellow cube (screen above). Charge it with red and then approach an elevator behind you.
Change platform to red. Jump on it and look up to see propel module. Charge it with red and then wait until you ride top.
Jump out of an elevator and walk forward up to the exit.