The Outsider | Walkthrough - Act III Magrunner Guide
Last update: 11 May 2016
Welcome to the... space! Or something similar. Whatever it is, you have to be twice as cautious. All locations here are placed on different sizes flying constructions. This mean, that you may fall down in every second.
Move forward until you get to the discharged platform. Jump on it, fire it with red and start pushing away setting up green Newton on the wall.
When you get to the other side, go through door and it takes you to the main part of level. But before you start destroying a generator, prepare a bit.
First, change the module and vertical platform next to the entrance to red. Then turn around and approach the vertical beam.
Look down, you'll see another platform (screen above). Jump down and take out cube from the magnetic engine.
Place green Newton under the platform, jump on it with cube and then push away using red Newton.
When you're upstairs again, put down cube and walk right.
Here you find third vertical platform. Change the engine and platform on red and return upstairs.
Pick up the cube you've left and place it in the empty module. Fire at it with red charge.
The second cube, in the module in front of the entrance, you have to put on the horizontal platform next to the small column. Change platform to green and wait until it gets on the other side.
In the meantime, you can approach the window on left. Thanks to that, you see what awaits in the next room. When you're ready, fire at the cube sent on the other side with red charge.
Destroying the first generator opens door to this room. You'll have an occasion to fight your first real enemy (screen above).
When your enemy appears in the door, turn around and jump on the platform below. Stand on it and wait until opponent approaches a few meters in front of you (screen above). Fire green charge at the platform.
Now you have few seconds before the monster get upstairs. Without a hesitation, run to the room which you have unlocked. Pick up explosive cube and then place it on the launcher. Change the module to red and wait for the good moment. When the monster appears in door, like on the screen above, fire green on the cube. One good shot and enemy is down.
When it's done, pick up another explosive cube and then place it on the marking next to the door. Return to propel module and take out yellow cube. Place it on the explosive one and change the bottom charge to red and upper to green.
Approach the first vertical platform, jump on it and fire with green charge.
Go through unlocked door and jump into the portal.