Pattern Recognition | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
This location is relatively easy. Everything is limited to the hypercube in the middle of room. Begin from jumping down.
Go along the left wall until you get to the stairs and control panel (screen above). Activate panel and then go upstairs.
Take a yellow cube from the small room and then return to the place from which you have jumped, to the fallen column.
Now it's time for fun with hypercube. Following the marks on the screen above, change the charge of 1st wall on red, 2nd wall on green, 3rd wall also on green and the 4th wall on red.
If you make it properly, the module should look like on the screen above. Place cube on the bottom wall and charge it with green. Thanks to that, wall returns to its place.
When platform stops, jump with cube onto footbridge on right, this with the green wall, marked with number 2. Place a cube in the magnetic engine behind this wall and charge it with green. Jump inside the hypercube.
Inside, change the wall in front of engine on red charge and the opposite wall on green. Now you can jump onto footbridge on the other side.
On the left you find a module with cube. Pick it up.
Place the cube in the nearby magnetic engine and change its charge to green.
Change the wall of hypercube, which was untouched, on red and the opposite one on green (screen above).
Enter the module and then jump onto third, now available footbridge, on which you notice a freshly charged wall.
Walk behind this wall and upstairs. Jump onto upper wall of hypercube and change its charge to red.
IT takes you to the very top. Now just go through door to next location.