Proving Grounds | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
A short cut scene begins when you get to the new location. After that go to the middle of chamber.
Pick up cube and move it to the four launchers on the left side.
Your first task is to destroy 3 generators in this room. Two of them can be turned off by using only one cube. Begin from place the yellow cube on the launcher closest to the door. Then charge this module and the launcher in front of it with red and change the cube's charge to green.
When you destroy the first generator, pick up cube and place it on the catapult which is closest to the hypercube (screen above). Then charge two opposite modules with red and cube with green.
When you destroy second generator, regain your cube and go to the top of footbridge on the other side of this room.
Here you find two empty magnetic engines. Place the cube in this on right and then change its charge to red. Turn around and fire at the platform with tower. Change its charge to red.
Place red next to the stairs and wait for the platform to reach it. When it happens, pick out the cube out of module and then make sure that Newton keeps the platform in the place, like on the screen above.
Place cube in the other engine and change module's and platform's charge to red. When the platform approaches the tower, you have to take out cube and return to the middle of room. Tower will be blocked. Now you have to care about the other one.
When you are down again, put the cube to the module on the ground. Change it to the red and approach the vertical platform on right.
Pull the platform by changing its and module's charge to red. Jump on it and fire green. When the platform rises on few meters, fire quickly red at the platform of second tower.
When you stop, jump on the another platform, change it to red and start climbing using red Newton.
On the top you find another cube. Lean out at aim at the tower before you return to the ground floor. Fire at it with green, collect cube and jump on the very bottom.
Take out the first cube from module and place both, one on another, on the marking between the launchers. Then change the charge of all launchers and bottom cube on red. Fire at the top cube with green (screen above).
After destroying the last generator, place cubes in uncovered magnetic engines. Change them to red and approach the hypercube.
Change the charge of side wall to red and the opposite wall to green. Approach the unlocked room.
Then change the charges of side walls, so the outer ones are green and inner ones red. This launches two buttons in this room and uncovers the last platform.
Jump on the platform and change it to red and then start pushing away with green Newton.
At the very bottom you find exit door. Go through it to the next level.