Introductory Jumper | Walkthrough - Act I
Table of Contents
Platform on the left is a source of joy
On this level you find one of the funniest modules, which allows you to be fired out into the air.
First, pick up a cube in the middle of the room and place in on the launcher, like above. Fire a red charge.
Make sure you're standing in the middle of the cube
Jump onto the cube and fire a green charge on it. Don't move - in a moment, you should be transferred on the platform with exit door.
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