Introductory Jumper | Walkthrough - Act I Magrunner Guide
Last update: 11 May 2016
On this level you find one of the funniest modules, which allows you to be fired out into the air.
First, pick up a cube in the middle of the room and place in on the launcher, like above. Fire a red charge.
Jump onto the cube and fire a green charge on it. Don't move - in a moment, you should be transferred on the platform with exit door.