Dark Young | Walkthrough - Act III Magrunner Guide
Last update: 11 May 2016
This level is rather easy and bases, mostly, on fight with mini boss.
Go forward until you find first cube. Place it on magnetic module and change module's charge to red, jump on cube and fire green at it.
When you're on the arena, the unfair battle begins. You can use only explosive cubes as weapon. First is on the left. Place it on the launcher, change module to red and wait for your enemy to get closer (screen above). When it happens, fire the cube using green.
Unfortunately, you need four such blows to eliminate the beast - and enemy destroys every used launcher. So, jump on the rock on left and approach horizontal platform. Change module to red, jump on it and use green charge.
When you get on the first island, jump on it and fire red at the magnetic engine on your left. Then turn right and change its platform's charge to red.
Jump on the riding platform and look right. Fire at the module with red charge.
When you get to the very end, jump into passage on right and then go upstairs. Another launcher is here. Place a cube on it, wait for a good moment and fire. Immediately after that return to your platform.
Then change its charge to green and do the same with module on the other side (screen above). When you reach an island, jump on it and go upstairs using a vertical platform.
Here you have to play with double speed, because you have only few seconds before beasts catches you. Place cube on launcher and fire with green. Jump down and then on horizontal platform.
Change its charge to green and middle module to red. It turns platform right to the last island.
Take a yellow cube and place on the nearby launcher. Jump on the cube and fire green charge.
When you land, place explosive cube on launcher, aim and change cube's charge to green. It should send beast back on the other side..
The way is clear, so you can start climbing up.
On the very top you find another portal. Go through it to the next level.