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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Dark Young | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

No, Cthulhu isnt a boss here - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
No, Cthulhu isn't a boss here

This level is rather easy and bases, mostly, on fight with mini boss.

Entrance to arena - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Entrance to arena

Go forward until you find first cube. Place it on magnetic module and change module's charge to red, jump on cube and fire green at it.

When youre on the arena, the unfair battle begins - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you're on the arena, the unfair battle begins. You can use only explosive cubes as weapon. First is on the left. Place it on the launcher, change module to red and wait for your enemy to get closer (screen above). When it happens, fire the cube using green.

Platforms are the only safe transport - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Platforms are the only safe transport

Unfortunately, you need four such blows to eliminate the beast - and enemy destroys every used launcher. So, jump on the rock on left and approach horizontal platform. Change module to red, jump on it and use green charge.

Main platform - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Main platform

When you get on the first island, jump on it and fire red at the magnetic engine on your left. Then turn right and change its platform's charge to red.

Turn right - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Turn right

Jump on the riding platform and look right. Fire at the module with red charge.

Second shot - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Second shot

When you get to the very end, jump into passage on right and then go upstairs. Another launcher is here. Place a cube on it, wait for a good moment and fire. Immediately after that return to your platform.

Then change its charge to green and do the same with module on the other side (screen above) - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Then change its charge to green and do the same with module on the other side (screen above). When you reach an island, jump on it and go upstairs using a vertical platform.

Third shot - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Third shot

Here you have to play with double speed, because you have only few seconds before beasts catches you. Place cube on launcher and fire with green. Jump down and then on horizontal platform.

A way to the last launcher - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
A way to the last launcher

Change its charge to green and middle module to red. It turns platform right to the last island.

This time its normal cube - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
This time it's normal cube

Take a yellow cube and place on the nearby launcher. Jump on the cube and fire green charge.

Fourth and last shot - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Fourth and last shot

When you land, place explosive cube on launcher, aim and change cube's charge to green. It should send beast back on the other side..

A bit of climbing... - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
A bit of climbing...

The way is clear, so you can start climbing up.

Portal - Dark Young - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Portal

On the very top you find another portal. Go through it to the next level.

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