Intermediate Integration | Walkthrough - Act I Magrunner Guide
Last update: 11 May 2016
After short and unpleasing cut scene, you regain control. Your task is to collect 4 small cubes one more time.
First, turn left and then pick up a small cube from the edge.
Turn around and approach a small button. Place a cube in its middle (screen above). It lowers the glass curtain.
Turn around. You should notice a big elevator. Jump over the abyss or walk it around. Stand on the elevator and activate it.
After a moment elevator stops on top and you can pick up the second cube. Place it in the elevator and ride down.
Return on the other side and place a cube in the middle of the circle, on left or right from the module.
Now walk by the passage on right from module. Behind glass containers you find third cube. Pick it up and return to the module.
Place two cubes in the middle of circle and the module, which is inside, charge with red (screen above).
Make sure that cubes are exactly in the middle of circles and then change their charges to green. It moves them and activates two horizontal buttons (screen above).
Buttons activate the last footbridge. Take all four cubes and place them in the module.
Place a newly obtained cube on the launcher and change its color to red and cube's to green. Cube should hit the propel module on the other side of the room.
Turn around and walk by the ramp to the very top. Fire with red into magnetic engine and green into platform. Wait until it gets to you, jump on and then change its charge to red. When it gets to the end of route, jump onto a platform and go through door to finish the first act.