Intermediate Integration | Walkthrough - Act I

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First level in which you can really die - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
First level in which you can really die

After short and unpleasing cut scene, you regain control. Your task is to collect 4 small cubes one more time.

1 of 4 cubes - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
1 of 4 cubes

First, turn left and then pick up a small cube from the edge.

Turn around and approach a small button - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Turn around and approach a small button. Place a cube in its middle (screen above). It lowers the glass curtain.

Dont fall. Liquid on the bottom kills you - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't fall. Liquid on the bottom kills you

Turn around. You should notice a big elevator. Jump over the abyss or walk it around. Stand on the elevator and activate it.

2 of 4 cubes - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
2 of 4 cubes

After a moment elevator stops on top and you can pick up the second cube. Place it in the elevator and ride down.

You can activate a passage on the other side by clicking on the panel - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can activate a passage on the other side by clicking on the panel

Return on the other side and place a cube in the middle of the circle, on left or right from the module.

3 of 4 cubes - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
3 of 4 cubes

Now walk by the passage on right from module. Behind glass containers you find third cube. Pick it up and return to the module.

Place two cubes in the middle of circle and the module, which is inside, charge with red (screen above) - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place two cubes in the middle of circle and the module, which is inside, charge with red (screen above).

Make sure that cubes are exactly in the middle of circles and then change their charges to green - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough

Make sure that cubes are exactly in the middle of circles and then change their charges to green. It moves them and activates two horizontal buttons (screen above).

4 of 4 cubes - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
4 of 4 cubes

Buttons activate the last footbridge. Take all four cubes and place them in the module.

This time dont jump onto the cube - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
This time don't jump onto the cube

Place a newly obtained cube on the launcher and change its color to red and cube's to green. Cube should hit the propel module on the other side of the room.

Last sentence - Intermediate Integration - Walkthrough - Act I - Magrunner: Dark Pulse - Game Guide and Walkthrough
Last sentence

Turn around and walk by the ramp to the very top. Fire with red into magnetic engine and green into platform. Wait until it gets to you, jump on and then change its charge to red. When it gets to the end of route, jump onto a platform and go through door to finish the first act.

Magrunner: Dark Pulse

June 20, 2013

PC PlayStation Xbox
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