Overdrive | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
This level may be a bit troublesome.
Begin from picking up a cube behind a broken elevator.
Place the cube on the module next to the elevator. Charge it with red and then look up.
You will see three vertical platforms. You have to descend all of them. To do so, they have to fall into a field of magnetic engine which is on the ground. First, charge all three platforms with green.
You do the same thing for every platform. Place a cube on the module and change it to the green. This fires the cube and attaches to the platform. When it happens, platform starts lowering. When it falls just over the magnetiv field of en engine, change platform to red. Thanks to that, it will be pulled with cube by the engine.
When the first module is on the ground, take a cube and place it on the vertical platform (screen above). Change the cube again to green wait until it pulls another platform and, when it's over the magnetic field of engine, change it to red.
When you descend another platform, pick up yellow cube and then place it on the other platform. Change cube's charge to green.
Cube will fly to the last platform and start lowering it. As previously - when it gets to the magnetic field, change the platform's charge to red.
When you descend all three platform, place a cube on them and jump on it. Turn to the wall when you see an entrance and then fire a green charge. Rebound and land on the destroyed, metal footbridge.
You're in the next room. Turn left.
Pick up cube and place it on the marking, in the middle of the room.
Charge all launchers with red, like on the screen above. Jump on the cube and change it to green.
When you fly up jump on the metal platform and then go through nearby door.