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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

The Damned | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

Name of location is very accurate - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
Name of location is very accurate

This location is likely to be one of the most difficult in game. It's divided on two parts - the first one is relatively easy, but the other one requires a lot of patience and few attempts, even with guide.

You can walk safely - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can walk safely

Move forward until you reach a small abyss. Get on the other side walking on the black substance.

A little warm up - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

A little warm up. Charge all three platforms with red. Then walk on the platform number 1 (screen above).

Place red Newtons on wall behind platform number 3 - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place red Newtons on wall behind platform number 3.

When you get a maximum altitude, change the last Newton to green - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you get a maximum altitude, change the last Newton to green. When the platform number 3 goes a bit under number 2, fire at it with green charge.

Wait until the third platform touches ground and then set up green Newton under platform number 1 - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Wait until the third platform touches ground and then set up green Newton under platform number 1. Change charge of number 2 on green when it's under number 1.

Then set up red Newton next to platform number 2 and, when it only rises, change the charge of platform number 3 to red - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Then set up red Newton next to platform number 2 and, when it only rises, change the charge of platform number 3 to red.

If everything works fine, platform number 3 should be the lowest one, number 2 in the middle and number 1 on the very top (screen above) - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

If everything works fine, platform number 3 should be the lowest one, number 2 in the middle and number 1 on the very top (screen above). Start setting up again red Newtons on wall behind number 3 until you reach the top. Then place green Newton under number 3 to get to another location.

The main dish of this level is here - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

The main dish of this level is here. A very annoying obstacle if you don't know how to deal with it. A short explanation: numbers 1-7 are for platforms, from left to right. A, B and C for magnetic modules attached to the panels.

Charge all platforms with red - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Charge all platforms with red. Then walk on the number 1.

Pull up no - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Pull up no. 1 and 2, by setting up red Newton on nearby wall.

When you set up the last one Newton here, aim at module A and charge it with red - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you set up the last one Newton here, aim at module A and charge it with red. This pulls platforms no. 1 and 2.

Now you have to lift remaining platforms - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Now you have to lift remaining platforms. Place a green Newton on the ground, next to the number 4.

When all platforms are lifted, set up red Newton on the panel over module A - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

When all platforms are lifted, set up red Newton on the panel over module A. Then fire at module with green.

In this moment, when first platforms start rising, turn around to number 7 and set up red Newton on a panel over it - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

In this moment, when first platforms start rising, turn around to number 7 and set up red Newton on a panel over it. When you get close to module B, fire at it with red.

Now move on number 7 - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Now move on number 7. Set up red Newton on upper panel and then change module B to green.

Fire at module C over you with red charge - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Fire at module C over you with red charge.

Push away a bit higher by placing green Newton over module B - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Push away a bit higher by placing green Newton over module B.

Then change number 4 to green and wait for module C to pull number 5 - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Then change number 4 to green and wait for module C to pull number 5.

Now youre interested only in platforms 5, 6, 7 and module C - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Now you're interested only in platforms 5, 6, 7 and module C. Use red Newton to lift platforms over module C. Then, change the module to green.

Fire green at platform number 5 - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Fire green at platform number 5. This lifts platforms number 6 and 7.

Jump on number 6 and then set up green Newton over module C - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Jump on number 6 and then set up green Newton over module C.

Now, you should be on a proper altitude - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

Now, you should be on a proper altitude. Jump on platform number 7 and then on a rock shelf. Make sure that the last platform is a bit behind it.

Its almost an over - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

It's almost an over. Change the module to red jump on the platform and then fire with green. Ride up and move forward.

On right you can see a flying cube - The Damned - Walkthrough - Act III - Magrunner: Dark Pulse - Game Guide and Walkthrough

On right you can see a flying cube. Jump on it and change its charge to red. When it approaches bottom, fire green again. Jump on the last rock shelf and go through portal.

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