The Damned | Walkthrough - Act III Magrunner Guide
Last update: 11 May 2016
This location is likely to be one of the most difficult in game. It's divided on two parts - the first one is relatively easy, but the other one requires a lot of patience and few attempts, even with guide.
Move forward until you reach a small abyss. Get on the other side walking on the black substance.
A little warm up. Charge all three platforms with red. Then walk on the platform number 1 (screen above).
Place red Newtons on wall behind platform number 3.
When you get a maximum altitude, change the last Newton to green. When the platform number 3 goes a bit under number 2, fire at it with green charge.
Wait until the third platform touches ground and then set up green Newton under platform number 1. Change charge of number 2 on green when it's under number 1.
Then set up red Newton next to platform number 2 and, when it only rises, change the charge of platform number 3 to red.
If everything works fine, platform number 3 should be the lowest one, number 2 in the middle and number 1 on the very top (screen above). Start setting up again red Newtons on wall behind number 3 until you reach the top. Then place green Newton under number 3 to get to another location.
The main dish of this level is here. A very annoying obstacle if you don't know how to deal with it. A short explanation: numbers 1-7 are for platforms, from left to right. A, B and C for magnetic modules attached to the panels.
Charge all platforms with red. Then walk on the number 1.
Pull up no. 1 and 2, by setting up red Newton on nearby wall.
When you set up the last one Newton here, aim at module A and charge it with red. This pulls platforms no. 1 and 2.
Now you have to lift remaining platforms. Place a green Newton on the ground, next to the number 4.
When all platforms are lifted, set up red Newton on the panel over module A. Then fire at module with green.
In this moment, when first platforms start rising, turn around to number 7 and set up red Newton on a panel over it. When you get close to module B, fire at it with red.
Now move on number 7. Set up red Newton on upper panel and then change module B to green.
Fire at module C over you with red charge.
Push away a bit higher by placing green Newton over module B.
Then change number 4 to green and wait for module C to pull number 5.
Now you're interested only in platforms 5, 6, 7 and module C. Use red Newton to lift platforms over module C. Then, change the module to green.
Fire green at platform number 5. This lifts platforms number 6 and 7.
Jump on number 6 and then set up green Newton over module C.
Now, you should be on a proper altitude. Jump on platform number 7 and then on a rock shelf. Make sure that the last platform is a bit behind it.
It's almost an over. Change the module to red jump on the platform and then fire with green. Ride up and move forward.
On right you can see a flying cube. Jump on it and change its charge to red. When it approaches bottom, fire green again. Jump on the last rock shelf and go through portal.