Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Hidden Lab | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

Small room with huge problems - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Small room with huge problems

In this level you find a new toy - an explosive cube.

Approach the round, black manhole in the middle of chamber - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Approach the round, black manhole in the middle of chamber. Activate the panel and jump inside.

A new toy - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A new toy

Here you will find an explosive cube. Pick it up and the manhole starts rising. Don't drop it - it may cause an explosion which kills you.

Place the cube gently before the module (screen above) - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place the cube gently before the module (screen above). Change module charge to red and cube to green.

A hidden cube - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A hidden cube

Cube will be fired and destroy a wall on the right. Pick up yellow cube and return to the module.

You can also jump with the cube on platforms, but it requires an agility. - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can also jump with the cube on platforms, but it requires an agility.

Place cube on its marking and then discharge the module with red charge. Charge the cube with green.

Dont get cut - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't get cut

Jump on askew platforms next to the module. Stay next to the broken door and you'll see a platform and a magnetic engine behind it. Change the module on red and platform on green. Move back and wait until platform gets through door to jump on it.

Cube may stop on the other side. - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Cube may stop on the other side.

Wait until platform gets to the end and take a cube from under it. Get off platform and move to the next room.

New object which launches cut scenes and door - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
New object which launches cut scenes and door

Launch a panel. Pick up cube and then go upstairs.

Place the cube to the empty magnetic engine and change its charge on red (screen above) - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place the cube to the empty magnetic engine and change its charge on red (screen above).

Dont fall - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't fall

Then fire at the vertical platform and change its charge on red. When it stops in front of the module, jump on it and fire green charge.

Its not an end - Hidden Lab - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
It's not an end

Jump off the platform and go through door. Move forward until you reach the end.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Focus Home Interactive or 3 AM Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.