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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Achievements | Walkthrough - Act III Magrunner Guide

Last update: 11 May 2016

The table below presents all possible achievements on Steam.

ACHIEVEMENT

REQUIREMENTS/REMARKS

From the Streets...

For finishing Act I.

Into the Abyss

For finishing Act II.

Tech Wiz

For finishing Introductory Jumper in less than 5 minutes.

Natural

For finishing Introductory Cube in less than 2 minutes.

Servitor of the Outer Gods

For completing the game.

Robotics

For discovering Newton.

I Got This, Newton

For using Newton less than 15 times in The Dark Room.

Quick Thinking

For finishing Introductory Platform in less than 5 minutes .

Competitor

For finishing Intermediate Cube in less than 5 minutes .

Looking Glass

For finishing Introductory Integration in less than 5 minutes .

Beam Rider

For finishing Intermediate Platform in less than 5 minutes .

Magtech Engineer

For discovering Cube Holder (empty propel module).

The Outsider

Visit all roads in The Deep.

Grav Master

For finishing Advanced Platform in less than 5 minutes .

Magtech Artist

For finishing Platform Test in less than 5 minutes .

Champion

For finishing Introductory Fusion in less than 5 minutes .

Born Magrunner

For finishing Intermediate Integration in less than 5 minutes .

Magtech Savant

For discovering Mod Cube (Hypercube).

Path of the Slayer

For killing the first monster.

Unstoppable

Complete 10 levels in the II Act in row without death.

Chosen of Cthulhu

Complete Act III without dying.

Gates of Shub-Niggurath

Survive the From Beyond by closing all three gates.

Rise Wild

Make the last jump in Ruptured without vertical platform.

Party Crasher

Break the glass in Reboot.

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