Burning Rust | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
The next location is very short but it has one very irritating fragment.
Begin from picking up an explosive cube on left from entrance.
Place cube on the module (screen above). Change the module's charge to red and cube's to green. Move away on a safe distance.
Pick up fresh cubes after an explosion.
Place cubes, on one another, under the platform on right (screen above). Change the charge of lower on red and platform on green. When you make sure that cubes are within the range of platform's magnetic field, charge the upper one with green. It should be pulled by the platform.
Take remaining cube and place it on the launcher on the other side of room. Change launcher's charge to red and jump onto cube.
Aim at magnetic engine, on the wall on the other side and change its charge on red. Fire yourself up, changing the cube charge to green.
When you land, take a cube from under the platform and jump with it on the platform.
Place the cube on platform and fire at the engine perpendicular to your. Fire at it with green and red at the platform in front of it, like on the screen above.
Change the charge of your platform to red and wit for both platform to touch and star pulling each other. When it happens, jump with cube on the other platform and charge it with green.
Wait until the platform gets to the very end. Place the cube on the middle of it, jump on it and charge it with red. It takes you to the door to the next location.