Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Burning Rust | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

This room is the whole location - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This room is the whole location

The next location is very short but it has one very irritating fragment.

Dont drop this - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't drop this

Begin from picking up an explosive cube on left from entrance.

Place cube on the module (screen above) - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place cube on the module (screen above). Change the module's charge to red and cube's to green. Move away on a safe distance.

This module wont be useful any more - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
This module won't be useful any more

Pick up fresh cubes after an explosion.

Place cubes, on one another, under the platform on right (screen above) - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place cubes, on one another, under the platform on right (screen above). Change the charge of lower on red and platform on green. When you make sure that cubes are within the range of platform's magnetic field, charge the upper one with green. It should be pulled by the platform.

Placing two cubes here wont work - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Placing two cubes here won't work

Take remaining cube and place it on the launcher on the other side of room. Change launcher's charge to red and jump onto cube.

You can also change the charge after landing - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can also change the charge after landing

Aim at magnetic engine, on the wall on the other side and change its charge on red. Fire yourself up, changing the cube charge to green.

When you land, take a cube from under the platform and jump with it on the platform - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

When you land, take a cube from under the platform and jump with it on the platform.

Chains dont block charges - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Chains don't block charges

Place the cube on platform and fire at the engine perpendicular to your. Fire at it with green and red at the platform in front of it, like on the screen above.

Change - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Change

Change the charge of your platform to red and wit for both platform to touch and star pulling each other. When it happens, jump with cube on the other platform and charge it with green.

You can discharge the propel module for safety - Burning Rust - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can discharge the propel module for safety

Wait until the platform gets to the very end. Place the cube on the middle of it, jump on it and charge it with red. It takes you to the door to the next location.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Focus Home Interactive or 3 AM Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.