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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Captive | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

A new module - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A new module

You begin the next level in the cell - to be precise, it's a new module called hypercube. From outside it looks like a big cube and from inside like a... room without handles.

In hypercube you can charge all six walls - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
In hypercube you can charge all six walls

The way outside is rather simple. Charge the upper wall with red and the one on which you are standing with the green. It opens the module and descends the wall on which you're standing.

After a moment, the platform stops and you can jump on the floor (screen above) - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

After a moment, the platform stops and you can jump on the floor (screen above).

Your task is to collect three cubes and place them in the magnetic engines (screen above) - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Your task is to collect three cubes and place them in the magnetic engines (screen above).

A story of two cubes - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
A story of two cubes

Move forward to see two respawning modules. Pick up two cubes from there.

Place them on one another, opposite to the modules (screen above) - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place them on one another, opposite to the modules (screen above).

The whole riddle is connected with this platform - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The whole riddle is connected with this platform

Jump on the platform on right. Change engine's and platform's charge on red.

Charge only bottom cube - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Charge only bottom cube

When you get on the other side, turn around and fire with red at the bottom cube.

As you can notice, charges may rebound from the glass surfaces - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
As you can notice, charges may rebound from the glass surfaces

Look at the mirror next to the magnetic engine. You'll see a reflection of the third cube. Aim at that and fire the green charge.

Discharging the module is very important - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Discharging the module is very important

Then discharge the engine with a red charge.

Turn around and aim at two cubes again, this time firing at the upper one - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Turn around and aim at two cubes again, this time firing at the upper one. Change its charge to green, what fires the cube and pulls the third cube, which is behind a wall (screen above).

To make it safe, its worth to discharge the first cube - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
To make it safe, it's worth to discharge the first cube

Charge the engine with red again and the platform with green. Ride the platform until it pulls the green cube. When it happens, change the engine's charge to green.

If the third cube falls, it respawns behind the wall - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
If the third cube falls, it respawns behind the wall

When you stop on the other side, jump off the platform and then look under. You should find two cubes. Pick them up and place on the platform and then change platform's charge to red.

All cubes collected - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
All cubes collected

Transport cubes on the other side and take them to empty magnetic engines from the beginning.

Place cubes in those modules, charge them with red and do the same with the platform in front of it (screen above) - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place cubes in those modules, charge them with red and do the same with the platform in front of it (screen above). When it stops next to the engines, change its charge to green and watch a crash.

Make sure that the wall is under the very wall - Captive - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Make sure that the wall is under the very wall

Take one of cubes and place it on a platform. Jump onto a cube and change its charge to red. When you get up, go through the door to finish this level.

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