Darkness | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
This locations is almost derived of riddles and requires only a bit of carefulness. From the very beginning move forward.
Just behind the first turn, the road won't be that stable. Light the path by placing Newton on the ground. Follow the path.
In a moment, the road ends. Place Newton so you can see a part of other floor and small abyss. Jump on the other side and walk forward.
After a while you run into lonely platform. Jump on it, change it to red and then pull it, placing red Newtons ahead. Alternately, you can also fire with red at magnetic engine at the end of the beam.
When the platform stops, look left. You'll see a huge abyss and cubes falling in. Approach the edge.
Set up red Newton on one of rocks on the other side. Cube must fall through the magnetic field of it. When you see that cube changes its route, set up another red Newton a bit under it (screen above). When you pull the cube, set up another red on right until it gets into magnetic field of platform.
Platform pulls the cube. Pick it up and then jump on platform and fire red in the second module, which is on right.
Jump off the platform and move forward until you get to the a bit lit room. Put down the cube and look left. On the footbridge you notice an explosive cube. Charge it with red and place down carefully with usage of red Newtons.
Place the cube on the marking on the floor and then look on the wall over the entrance. You see a propel module. Fire at it with red and at explosive cube with green (screen above).
When you destroy the tower, pick up yellow cube and place it on the marking. Jump on it and fire the green. When you get on the platform, go through the exit.