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Magrunner: Dark Pulse Game Guide & Walkthrough by gamepressure.com

Magrunner: Dark Pulse Game Guide & Walkthrough

Table of Contents

Darkness | Walkthrough - Act II Magrunner Guide

Last update: 11 May 2016

The darkness has come - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
The darkness has come

This locations is almost derived of riddles and requires only a bit of carefulness. From the very beginning move forward.

Another use of your metal friend - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Another use of your metal friend

Just behind the first turn, the road won't be that stable. Light the path by placing Newton on the ground. Follow the path.

Path is a bit winding but short - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Path is a bit winding but short

In a moment, the road ends. Place Newton so you can see a part of other floor and small abyss. Jump on the other side and walk forward.

At the end of beam you find propel modules - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
At the end of beam you find propel modules

After a while you run into lonely platform. Jump on it, change it to red and then pull it, placing red Newtons ahead. Alternately, you can also fire with red at magnetic engine at the end of the beam.

Limbo for cubes - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Limbo for cubes

When the platform stops, look left. You'll see a huge abyss and cubes falling in. Approach the edge.

Set up red Newton on one of rocks on the other side - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Set up red Newton on one of rocks on the other side. Cube must fall through the magnetic field of it. When you see that cube changes its route, set up another red Newton a bit under it (screen above). When you pull the cube, set up another red on right until it gets into magnetic field of platform.

Beware, there is nothing beneath the beam - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Beware, there is nothing beneath the beam

Platform pulls the cube. Pick it up and then jump on platform and fire red in the second module, which is on right.

You can also jump up and pick up the cube personally. But you may be fired at. - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
You can also jump up and pick up the cube personally. But you may be fired at.

Jump off the platform and move forward until you get to the a bit lit room. Put down the cube and look left. On the footbridge you notice an explosive cube. Charge it with red and place down carefully with usage of red Newtons.

Place the cube on the marking on the floor and then look on the wall over the entrance - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough

Place the cube on the marking on the floor and then look on the wall over the entrance. You see a propel module. Fire at it with red and at explosive cube with green (screen above).

Dont try to jump on the cube before you destroy the cannon - Darkness - Walkthrough - Act II - Magrunner: Dark Pulse - Game Guide and Walkthrough
Don't try to jump on the cube before you destroy the cannon

When you destroy the tower, pick up yellow cube and place it on the marking. Jump on it and fire the green. When you get on the platform, go through the exit.

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