Platform Test | Walkthrough - Act I Magrunner Guide
Last update: 11 May 2016
From this level you can consider using different magnetic fields (F). Thanks to this you will be able to see a range of magnetic fields, their direction and shape of many different items. Very useful thing, also often necessary to finish some riddles.
When you enter the room, jump down and walk around the block with platforms in the middle. Walk upstairs.
Stand on the first platform and charge it red. Do the same with the second and the third one, like on the screen above.
Jump onto the third platform and charge it green.
Change the charge of the first platform on green. Wait until it pushes off the second platform.
After a while you should get on the other side. Jump onto a white block and walk by the ramp.
Take cube from the module, jump down and go upstairs.
Charge the middle platform with red.
Change the charge of second platform on green. Wait until the first platform pushes over the second one. After a while, the second one will pull the third.
When platforms start moving closer, change their charges on red. They should be pulled by the first platform.
Place a cube on the middle platform and then change all charges on red.
Jump onto middle platform and change its charge on green. When platform rises, stand on cube.
Look forward. You see a module on a white wall. Fire a red at it and do the same with the cube on which you're standing.
Place cube on the nearby launcher. Change launcher's charge on red, jump onto cube and change its charge on green. You'll fly forward, through the door leading to the next level.