Backstage | Walkthrough - Act II Magrunner Guide
Last update: 11 May 2016
When you exit an elevator and get to the main room, head for the hypercube in the corner.
On the wall opposite to the hypercube you find a magnetic engine. Charge it with green.
Look at the hypercube again. Change the wall opposite to the engine on green. Thanks to that, you can go inside the hypercube.
Change the charge of bottom wall to red and upper one to green. Jump down.
You get to the room seen on the screen above. Go to its other end where you can see a blue light glowing.
You find a cube on the module. Change the engine's charge on red and cube's on green. Take the cube and return to the hypercube.
Place the cube and, without stomping on the bottom wall, charge it with green. It reveals a propel module (screen above). Charge it with red.
Charge the bottom wall again with red and wait until it descends. Walk on the wall with cube and change the bottom wall on green and upper wall on red. Wait until the bottom wall stops. Place the cube in its middle and change its charge to green.
You have to land on the metal footbridge, over the hypercube. You may need few attempts to achieve that.
When you are up, put the cube and fire with green charge at the top wall of hypercube. Wait until it descends and place the cube on its middle. Change the wall's charge to red and climb via the footbridge.
When you get to the top, fire at the cube on the top wall of hypercube and change the charge on green. It destroys the generator and opens the exit door.
Turn around and you see second hypercube. Descend a bit and place like on the screen above. Fire at the bottom wall with green charge and return on the top.
Jump on the top wall of module and fire it with red.
After a while you get to the very last floor of this room. Jump on the footbridge and move forward.
After a while you get to the corridor with pipes on right. Door at its end leads you to the next location.