Advanced Platform | Walkthrough - Act I Magrunner Guide
Last update: 11 May 2016
Head for platforms in the middle of the chamber (screen above).
Fire red at the upper platform and green at the lower one.
Wait until upper platform stop rising, change the charge of lower platform on red and jump to the hole under them.
Change the module charge on red and then go behind a column which can be seen on the screen above.
Change the platform charge on red and walk on it.
Look up and you see a module. Fire at it with red charge and wait until you get up.
At the very top you find, surprisingly, a yellow cube. Pick it up and then jump onto a glass platform below.
Place the cube and look down. You'll see two platforms, with which you were toying at the beginning of this level. Change their charges on green.
Pick up cube and jump down with it onto the platforms. You can also jump down with the cube, place it on the platform and, like previously, swap their charges on green.
Stand on the cube until platforms stop and then change cube's charge on red. After that, you have to catch second cube on the beam above. If you prefer safely way, you can also charge the second cube green and fire the first one from the platform. Thanks to that, the second one will fall down.
After that ride up with two cubes and jump a level lower. Place cube in the module (screen above) and change charge to red.
Place the second cube on the marked place and then change its charge to green. Move to the next location after a demolition.