Gruckezberg Continuum | Walkthrough - Act III Magrunner Guide
Last update: 11 May 2016
Next level greets you with a petrified monster. When you look enough at it, follow the path.
Here you find two turns. One leads upstairs and the other to the open space on right. Ignore the right passage and go upstairs.
You'll see a fragment of orange beam. Go into its direction and you see a small hole with platform. Jump down and fire red charge.
Then look a bit lower, at the arc beam. You'll see another module on small part of ground. Change the module to green and platform to red (screen above). Jump on it and fire green.
When the platform is under the module and speeds up a bit, change it to red. When you get to the end, set up red Newton on an edge of island to hold your transport.
You'll see a circling asteroid over your head and a small piece of rock with yellow cube. Change its charge to red and then wait until the platform rotates, to see a module on it. Fire at it with red and when it pulls the cube and finds itself over you, discharge it with red.
Jump on the platform with cube, fire green and then return on the other way in the same manner, by changing the platform's charge to red, when it's under the module. Go on the second platform and change its and magnetic engine's charge to red.
Go downstairs and turn right. On left wall you see a module for making smaller cubes. Place a yellow cube inside. After a while you obtain four small cubes.
Place two in empty engines on right and fire at them with red (screen above). Then pick up remaining two cubes, go upstairs, turn around and move forward.
Here you find another empty module. Place a small cube inside and change the charge to red. Aim at its platform and fire with red charge. Jump on the last platform and fire green.
When you get on the other side, climb up on the debris.
Place a cube in module on right and then charge it with red.
Now a bit of fun with platforms. Fire at the one on right and fire with red charge. When it approaches to you, jump on it and then charge it with green.
Be ready and when you approach a flying column, (screen above), set up green Newton on it.
You have to stop. When it happens, fire at the platform over you and change it to green.
Wait for the platform to be pulled by Newton, walk on it and fire red charge. Now you have to slow it down. When it touches the magnetic field of module, change it to green and then quickly to red. It should be enough to jump effortlessly on the last platform, which is on top.
Change it to the red and then to green. When you approach another flying rock, jump on it and walk through the portal.