Disco Elysium: Skills Disco Elysium guide, walkthrough
Last update: 24 March 2021
On this page of the Disco Elysium guide, you will find a list of all the Skills and their detailed descriptions.
Skills in Disco Elysium are not active skills like in many other RPGs, but passive talents that determine how well your character will perform at certain tasks: opening a locked container, attempting to fire a gun, delivering a punch, lying.
- Skill system - how does it work?
- Intellect - skill list
- Psyche - skill list
- Physique - skill list
- Motorics - skill list
- Best skills - which ones?
Skill system - how does it work?
The initial skill level of your hero is equal to the level of each Attribute, as you can see in the image above. The exception here is the Signature skill, which receives a +1 bonus. The level of an Attribute also determines how high you can develop the skills associated with it.
Items and stimulants can increase the main character's skill level. Some provide only positive statuses, while others add and subtract points of particular abilities. It's a good idea to swap them before you take a skill test to increase your chance of succeeding.
Intellect - skill list
Logic Logic describes the character's ability to analyze the information he's learned, put it together, detect inconsistencies, and draw conclusions. Highly developed Logic will allow Harrier to solve even the most complex puzzle. Successful Logic skill checks often open additional dialog options. Items that provide a bonus to Logic:
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Encyclopedia Encyclopedia represents the character's knowledge of the world around him and things that have happened in the past. This skill very rarely affects dialogue options. Items providing a bonus to Encyclopedia:
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Rhetoric Rhetoric is the art of listening and speaking. With this skill, Harrier will be an excellent listener and be able to pick out potential inaccuracies in others' discourse. Items providing a bonus to Rhetoric:
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Drama Drama describes the character's ability to play certain roles. It allows him to effectively lie and make up different stories to achieve his goal. Furthermore, high Drama enables Harrier to recognize situations in which his interlocutors are lying. Items that provide a bonus to Drama:
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Conceptualization Conceptualization is the ability to understand and create art. This skill opens up additional dialogue options for certain NPCs. Items that provide a bonus to Conceptualization:
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Visual Calculus Visual Calculus is a skill that allows the character to reconstruct the events that unfolded at a crime scene from visible evidence and determine the sequence of events. Items providing a bonus to Visual Calculus:
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Psyche - skill list
Volition Volition affects the desire to do good, to strive to complete the investigation, but is also related to Morale - one of the two health pools in Disco Elysium. Items providing a bonus to Volition:
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Inland Empire Inland Empire is an ability that provides Harrier with a lush imagination that allows him to talk to inanimate objects (like his tie or shirt). The information obtained this way can change the course of the investigation. Items providing bonus to Inland Empire:
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Empathy Empathy affects Harrier's ability to understand others: their sadness, suspicious joy, emotional instability - anything that can later be used to your advantage. During conversations, Empathy opens additional dialogue options. Items providing a bonus to Empathy:
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Authority Authority determines how much influence your protagonist has over others - whether he can convince them of his reasons or intimidate them. Using Authority can reflect negatively on your relationship with an NPC if the skill check fails. Items providing a bonus to Authority:
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Esprit de Corps Esprit de Corps is a strange ability that allows the character to gain additional information about what is currently happening in the precinct. Esprit de Crops also allows Harrier to perceive discreet comments that other police officers may pass on to him. Items providing a bonus to Esprit de Corps:
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Suggestion Suggestion is the ability to convince others to do as you say. At a higher level, Suggestion contributes to making the character less susceptible to the charms of encountered NPCs. Items that provide a bonus to Suggestion:
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Physique - skill list
Endurance Endurance affects the hero's health level in a ratio of 1:1. For example, if your character has 3 Endurance, then you will have 3 health bars. Items providing a bonus to Endurance:
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Pain Threshold Pain Threshold measures the character's ability to ignore pain or cope with suffering. This skill is usually tested passively, and if the hero fails the test, he loses 1 point of Health. Items providing a bonus to Pain Threshold:
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Physical Instrument The Physical Instrument skill determines the character's ability to use physical force to affect elements in the environment, such as opening a container or door with a Prybar or delivering a kick. Items providing a bonus to Physical Instrument:
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Electrochemistry Electrochemistry determines the character's tolerance level for drugs - alcohol, and narcotics. The Electrochemistry skill can open additional lines of dialogue when talking to certain NPCs. Items providing a bonus to Electrochemistry:
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Shivers Shivers allow Harrier to tune into the streets of Revachol, become more aware of his surroundings and the city at large. Items providing a bonus to Shivers:
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Half Light Half Light affects the hero's ability to intimidate others. This skill is usually actively tested when you choose a dialogue option in which you want to aggressively interrogate your interlocutor. Items providing a bonus to Half Light:
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Motorics - skill list
Hand/Eye Coordination Hand/Eye Coordination determines the character's ability to aim firearms or throw objects. Items providing a bonus to Hand/Eye Coordination:
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Perception Perception defines the character's ability to sense or see something elusive - a hidden passage, a discarded object. Items providing a bonus to Perception:
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Reaction Speed Reaction Speed determines the hero's ability to react quickly when his life is in danger - avoiding a blow or a bullet. Items providing a bonus to Reaction Speed:
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Savoir Faire Savoir Faire defines the balance and fluidity of Harrier's movements. This allows him to, for example, make a jump over an obstacle and land safely without any damage to his health. Items that provide a bonus to Savor Faire:
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Interfacing Interfacing determines the character's ability to manipulate objects and devices to draw additional conclusions that may come in handy during the investigation. Items providing a bonus to Interfacing:
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Composure Composure determines the character's ability to keep his cool and emotions in check, and allows him to detect when someone is trying to keep their thoughts from being revealed. Items providing a bonus to Composure:
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Best skills - which ones?
It's hard to say which Skills in Disco Elysium are the best, because everyone can customize Harrier to fit their own play style. Before you start the game, decide which character you want to play: a brilliant detective, a clever thief, a great speaker who uses his tongue as a weapon, or maybe a skilled strongman.
However, there are some Skills in Disco Elysium that are tested more often than others:
- Psyche;
- Logic;
- Rhetoric.
Two skills that directly affect Harrier du Bois's health and his moralemust also be distinguished:
- Physique: affects the hero's maximum Health in a ratio of 1:1;
- Psyche: affects the maximum level of Morale in the ratio 1:1.