Final Fantasy 7 Remake: Cloud weapons upgrades, skills Final Fantasy 7 Remake guide, walkthrough
Last update: 08 August 2022
This page of the Final Fantasy VII Remake guide contains a list of all Cloud's weapon upgrades. It's worth noting that a weapon will receive new upgrades with each level, which makes the character stronger.
Buster Sword
Buster Sword Core (upgrade cost 4 SP):
- Attack Power +5
- Magic Attack Power +5
- Max HP +100
- Punisher Mode Strong Attack Damage 5% Boost
Buster Sword Sub-Core I (upgrade cost 6 SP):
- Attack Power +8
- Magic Attack Power +8
- Defense +5
- Magic Defense +5
Buster Sword Sub-Core II (upgrade cost 8 SP):
- Attack Power +8
- Magic Attack Power +8
- Max HP +150
- Max MP +6
- MP Regeneration 10% Boost
- New Materia Slot
Buster Sword Sub-Core III (upgrade cost 12 SP):
- Attack Power +16
- Magic Attack Power +16
- Defense +6
- Magic Defense +6
- Max HP +150
- New Materia Slot
Buster Sword Sub-Core IV
- Attack Power +16
- Magic Attack Power +16
- Max HP +200
- Max MP +10
- Limit Break Damage 5% Boost
- New Materia Slot Connection
Buster Sword Sub-Core V
- Attack Power +16
- Magic Attack Power +16
- Max HP +200
- Max MP +10
- New Materia Slot
- New Materia Slot
- New Materia Slot Connection
Iron Blade
Iron Blade Core (upgrade cost 4 SP):
- Defense +5
- Max HP +150
- Physical Damage Reduction 10% when Guarding
- Punisher Mode Counter Damage 5% Boost
Iron Blade Sub-Core I (upgrade cost 6 SP):
- Attack Power +6
- Magic Attack Power +6
- Magic Attack Power +5 with High HP
- Physical Defense +5 with High HP
Iron Blade Sub-Core II (upgrade cost 8 SP):
- Attack Power +8
- Magic Attack Power +6
- Magic Attack Power +6
- Max HP +200
- Limit Break 5% Boost with Low HP
- Self-healing 50% Boost with Low HP
Iron Blade Sub-Core III (upgrade cost 8 SP):
- Attack Power +12
- Magic Attack Power +8
- Magic Attack Power +8
- Defense +8
- Trade-Off (Recover MP when receiving significant damage)
- New Materia Slot
Iron Blade Sub-Core IV
- Attack Power +14
- Magic Attack Power +10
- Magic Attack Power +10
- New Materia Slot Connection
- New Materia Slot
- New Materia Slot
Iron Blade Sub-Core V
- Attack Power +14
- Magic Attack Power +10
- Magic Attack Power +10
- Elemental Damage 5% Boost
- Reprieve
- New Materia Slot Connection
- New Materia Slot Connection
Nail Bat
Iron Bat Core (upgrade cost 4 SP):
- Max HP +200
- Max HP +200
- Luck +5
- Critical Hit Rate 10% Boost
- Critical Hit Damage 25% Boost
Iron Bat Sub-Core I (upgrade cost 10 SP):
- Attack Damage 5% Boost
- Critical Hit Rate 50% Boost with Low HP
- New Materia Slot
- New Materia Slot
- New Materia Slot
Iron Bat Sub-Core II (upgrade cost 12 SP):
- Max HP +200
- Debuff Resistance +5
- Physical Defense +10 with Low HP
- Magic Defense +10 with Low HP
- Crippling Damage 10% Boost
- Weapon Ability Critical Hit Rate 10% Boost
Iron Bat Sub-Core III
- Max HP +200
- Critical Hit Damage 25% Boost
- Limit Break 5% Boost with Low HP
- Critical Hit Rate 50% Boost with Low HP
- New Materia Slot
- New Materia Slot
- New Materia Slot
Iron Bat Sub-Core IV
- Max HP +250
- Limit Break Damage 5% Boost
- Reprieve
- New Materia Slot Connection
- New Materia Slot Connection
- New Materia Slot Connection
Hardedge
Hardedge Core
- Attack Power +4
- Attack Power +4
- Magic Attack Power +4
- Buff Duration 10% Boost
Hardedge Sub-Core I
- Attack Damage 5% Boost
- Aerial Attack Damage 5% Boost
- Punisher Mode Strong Attack Damage 5% Boost
- Crippling Damage (damage dealt to discrete enemy parts) 10% Boost
Hardedge Sub-Core II
- Attack Power +8
- Attack Power +8
- Attack Power +8
- Magic Attack Power +5
- Stagger Siphon (recover HP when using an ability on a staggered foe)
Hardedge Sub-Core III
- Attack Power +8
- Attack Power +8
- Attack Power +8
- Magic Attack Power +8
- Limit Break Damage 5% Boost
- Bloodsucker
- New Materia Slot
- New Materia Slot Connection
Hardedge Sub-Core IV
- Attack Power +12
- Attack Power +12
- Magic Attack Power +10
- Weapon Ability Critical Hit Rate 10% Boost
- New Materia Slot
- New Materia Slot
- New Materia Slot Connection
Mythril Saber
Mythril Saber Core
- Attack Power +6
- Magic Attack Power +6
- Magic Attack Power +6
- Magic Defense +5
- Max PM +10
Mythril Saber Sub-Core I
- Elemental Materia Damage 10% Boost
- Debuff Resistance +5
- Trade-Off
- Magic 20% Boost with Full MP
- Magic Attack Power +5 with High HP
Mythril Saber Sub-Core II
- Attack Power +8
- Magic Attack Power +10
- Magic Attack Power +10
- Magic Attack Power +10
- Magic Defense +5
- MP Regeneration 50% Boost
- New Materia Slot
- New Materia Slot Connection
Mythril Saber Sub-Core III
- Attack Power +8
- Magic Attack Power +12
- Magic Attack Power +12
- Attack Spell MP Cost Reduction 20%
- New Materia Slot
- New Materia Slot Connection
Twin Stinger
Twin Stinger Core
- Fire Damage 5% Boost
- Ice Damage 5% Boost
- Lightning Damage 5% Boost
- Wind Damage 5% Boost
- Elemental Materia Damage 10% Boost
Twin Stinger Sub-Core I
- Max MP +10
- Max MP +10
- Buff Duration 10% Boost
- Inflicted Debuff Duration 10% Boost
- New Materia Slot
Twin Stinger Sub-Core II
- Attack Power +12
- Magic Attack Power +12
- Max MP +15
- Physical Damage Reduction 10% when Guarding
- Magic Damage Reduction 10% when Guarding
- MP Regeneration 10% Boost
- New Materia Slot
- New Materia Slot Connection
Twin Stinger Sub-Core III
- Attack Power +15
- Magic Attack Power +15
- Elemental Defense 5% Boost
- Physical Defense +5 with High HP
- Healing Spells MP Cost Reduction 20%
- Reprieve