Final Fantasy 7 Remake: Aerith weapons upgrades, skills

guides

Last update:

Download Guide
Table of Contents
Download Guide

This page of the Final Fantasy VII Remake guide contains a list of all Aerith's weapon upgrades. It's worth noting that a weapon will receive new upgrades with each level, which makes the character stronger.

Guard Stick Core (upgrade cost 8 SP) - Final Fantasy 7 Remake: Aerith weapons upgrades, skills - Inventory - Final Fantasy 7 Remake Guide

Guard Stick

Guard Stick Core (upgrade cost 8 SP):

  1. Magic Attack Power +12
  2. Defense +7
  3. Magic Defense +7
  4. Max HP +150
  5. Max MP +8

Guard Stick Sub-Core I (upgrade cost 10 SP):

  1. Attack Damage 5% Boost
  2. Tempest Damage 5% Boost
  3. Physical Damage Reduction 10% when Guarding
  4. Magic Damage Reduction 10% when Guarding
  5. New Materia Slot

Guard Stick Sub-Core II

  1. Magic Attack Power +18
  2. Max HP +150
  3. Max MP +8
  4. MP Regeneration 10% Boost
  5. New Materia Slot
  6. New Materia Slot Connection

Guard Stick Sub-Core III

  1. Magic Attack Power +18
  2. Max HP +150
  3. Max MP +8
  4. Elemental Defense 5% Boost
  5. Healing Spells MP Cost Reduction 20%
  6. New Materia Slot
  7. New Materia Slot Connection

Silver Staff

Silver Staff Core (upgrade cost 8 SP):

  1. Magic Attack Power +12
  2. Max HP +150
  3. Max MP +10
  4. New Materia Slot

Silver Staff Sub-Core I (upgrade cost 10 SP):

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost

Silver Staff Sub-Core II

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. MP Regeneration 50% Boost
  4. Magic 20% Boost with Full MP
  5. Inflicted Debuff Duration 10% Boost

Silver Staff Sub-Core III

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Max HP +200
  4. Attack Spells MP Cost Reduction 20%
  5. Healing Spells MP Cost Reduction 20%
  6. Trade-Off
  7. New Materia Slot
  8. New Materia Slot

Arcane Scepter

Arcane Scepter Core

  1. Magic Attack Power +5
  2. Max MP +8
  3. Max MP +8
  4. Inflicted Debuff Duration 10% Boost
  5. Buff Duration 10% Boost

Arcane Scepter Sub-Core I

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost
  5. Elemental Materia Damage 10% Boost

Arcane Scepter Sub-Core II

  1. Magic Attack Power +7
  2. Magic Attack Power +7
  3. Max MP +10
  4. Attack Damage 5% Boost
  5. Stagger Siphon
  6. New Materia Slot

Arcane Scepter Sub-Core III

  1. Magic Attack Power +8
  2. Magic Attack Power +8
  3. Max MP +10
  4. Attack Spells MP Cost Reduction 20%
  5. MP Regeneration 10% Boost
  6. New Materia Slot
  7. New Materia Slot Connection

Mythril Rod

Mythril Rod Core

  1. Magic Attack Power +5
  2. Magic Attack Power +5
  3. Max MP +13
  4. New Materia Slot
  5. New Materia Slot Connection

Mythril Rod Sub-Core I

  1. Magic Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Bloodsucker
  5. Magic 20% Boost with Full MP

Mythril Rod Sub-Core II

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Max HP +200
  4. Physical Defense +5 with High HP
  5. Physical Defense +5 with High HP
  6. Limit Break 5% Boost with Low HP
  7. New Materia Slot Connection
  8. New Materia Slot

Bladed Staff

Bladed Staff Core

  1. Magic Attack Power +8
  2. Defense +5
  3. Max HP +200
  4. Luck +5

Bladed Staff Sub-Core I

  1. Critical Hit Rate 10% Boost
  2. Critical Hit Damage 10% Boost
  3. Critical Hit Rate 50% Boost with Low HP
  4. Crippling Damage 10% Boost

Bladed Staff Sub-Core II

  1. Magic Attack Power +10
  2. Max HP +200
  3. Max MP +12
  4. Limit Break 5% Boost with Low HP
  5. New Materia Slot

Bladed Staff Sub-Core III

  1. Magic Attack Power +12
  2. Max HP +200
  3. Max MP +15
  4. Physical Defense +10 with Low HP
  5. Magic Defense +10 with Low HP
  6. Critical Hit Rate 10% Boost
  7. Critical Hit Rate 50% Boost with Low HP
  8. New Materia Slot

Reinforced Staff

Reinforced Staff Core

  1. Magic Attack Power +5
  2. Magic Defense +5
  3. Max MP +8
  4. Buff Duration 10% Boost
  5. Debuff Resistance +5

Reinforced Staff Sub-Core I

  1. Physical Damage Reduction 10% when Guarding
  2. Magic Damage Reduction 10% when Guarding
  3. Magic Attack Power +5 with High HP
  4. Self-healing 50% Boost with Low HP
  5. New Materia Slot

Reinforced Staff Sub-Core II

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Magic Defense +8
  4. Max MP +10
  5. Tempest Damage 5% Boost
  6. Physical Defense +5 with High HP
  7. New Materia Slot
  8. New Materia Slot

You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Square-Enix / Eidos. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.