Final Fantasy 7 Remake: Aerith weapons upgrades, skills Final Fantasy 7 Remake guide, walkthrough
Last update: 08 August 2022
This page of the Final Fantasy VII Remake guide contains a list of all Aerith's weapon upgrades. It's worth noting that a weapon will receive new upgrades with each level, which makes the character stronger.
Guard Stick
Guard Stick Core (upgrade cost 8 SP):
- Magic Attack Power +12
- Defense +7
- Magic Defense +7
- Max HP +150
- Max MP +8
Guard Stick Sub-Core I (upgrade cost 10 SP):
- Attack Damage 5% Boost
- Tempest Damage 5% Boost
- Physical Damage Reduction 10% when Guarding
- Magic Damage Reduction 10% when Guarding
- New Materia Slot
Guard Stick Sub-Core II
- Magic Attack Power +18
- Max HP +150
- Max MP +8
- MP Regeneration 10% Boost
- New Materia Slot
- New Materia Slot Connection
Guard Stick Sub-Core III
- Magic Attack Power +18
- Max HP +150
- Max MP +8
- Elemental Defense 5% Boost
- Healing Spells MP Cost Reduction 20%
- New Materia Slot
- New Materia Slot Connection
Silver Staff
Silver Staff Core (upgrade cost 8 SP):
- Magic Attack Power +12
- Max HP +150
- Max MP +10
- New Materia Slot
Silver Staff Sub-Core I (upgrade cost 10 SP):
- Fire Damage 5% Boost
- Ice Damage 5% Boost
- Lightning Damage 5% Boost
- Wind Damage 5% Boost
Silver Staff Sub-Core II
- Magic Attack Power +10
- Magic Attack Power +10
- MP Regeneration 50% Boost
- Magic 20% Boost with Full MP
- Inflicted Debuff Duration 10% Boost
Silver Staff Sub-Core III
- Magic Attack Power +10
- Magic Attack Power +10
- Max HP +200
- Attack Spells MP Cost Reduction 20%
- Healing Spells MP Cost Reduction 20%
- Trade-Off
- New Materia Slot
- New Materia Slot
Arcane Scepter
Arcane Scepter Core
- Magic Attack Power +5
- Max MP +8
- Max MP +8
- Inflicted Debuff Duration 10% Boost
- Buff Duration 10% Boost
Arcane Scepter Sub-Core I
- Fire Damage 5% Boost
- Ice Damage 5% Boost
- Lightning Damage 5% Boost
- Wind Damage 5% Boost
- Elemental Materia Damage 10% Boost
Arcane Scepter Sub-Core II
- Magic Attack Power +7
- Magic Attack Power +7
- Max MP +10
- Attack Damage 5% Boost
- Stagger Siphon
- New Materia Slot
Arcane Scepter Sub-Core III
- Magic Attack Power +8
- Magic Attack Power +8
- Max MP +10
- Attack Spells MP Cost Reduction 20%
- MP Regeneration 10% Boost
- New Materia Slot
- New Materia Slot Connection
Mythril Rod
Mythril Rod Core
- Magic Attack Power +5
- Magic Attack Power +5
- Max MP +13
- New Materia Slot
- New Materia Slot Connection
Mythril Rod Sub-Core I
- Magic Attack Power +6
- Magic Attack Power +6
- Magic Attack Power +6
- Bloodsucker
- Magic 20% Boost with Full MP
Mythril Rod Sub-Core II
- Magic Attack Power +10
- Magic Attack Power +10
- Max HP +200
- Physical Defense +5 with High HP
- Physical Defense +5 with High HP
- Limit Break 5% Boost with Low HP
- New Materia Slot Connection
- New Materia Slot
Bladed Staff
Bladed Staff Core
- Magic Attack Power +8
- Defense +5
- Max HP +200
- Luck +5
Bladed Staff Sub-Core I
- Critical Hit Rate 10% Boost
- Critical Hit Damage 10% Boost
- Critical Hit Rate 50% Boost with Low HP
- Crippling Damage 10% Boost
Bladed Staff Sub-Core II
- Magic Attack Power +10
- Max HP +200
- Max MP +12
- Limit Break 5% Boost with Low HP
- New Materia Slot
Bladed Staff Sub-Core III
- Magic Attack Power +12
- Max HP +200
- Max MP +15
- Physical Defense +10 with Low HP
- Magic Defense +10 with Low HP
- Critical Hit Rate 10% Boost
- Critical Hit Rate 50% Boost with Low HP
- New Materia Slot
Reinforced Staff
Reinforced Staff Core
- Magic Attack Power +5
- Magic Defense +5
- Max MP +8
- Buff Duration 10% Boost
- Debuff Resistance +5
Reinforced Staff Sub-Core I
- Physical Damage Reduction 10% when Guarding
- Magic Damage Reduction 10% when Guarding
- Magic Attack Power +5 with High HP
- Self-healing 50% Boost with Low HP
- New Materia Slot
Reinforced Staff Sub-Core II
- Magic Attack Power +10
- Magic Attack Power +10
- Magic Defense +8
- Max MP +10
- Tempest Damage 5% Boost
- Physical Defense +5 with High HP
- New Materia Slot
- New Materia Slot