Final Fantasy 7 Remake: Barret weapons upgrades, skills Final Fantasy 7 Remake guide, walkthrough
Last update: 08 August 2022
This page of the Final Fantasy 7 Remake guide describes the improvements and skills you can purchase for Barret's weapon. Below you have a list of the skills you can develop for that hero.
Gatling Gun
Gatling Gun Core (upgrade cost 4 SP):
- Attack Power +5
- Magic Attack Power +5
- Max HP +100
- New Materia Slot
Gatling Gun Sub-Core I (upgrade cost 6 SP):
- Attack Power +5
- Magic Attack Power +5
- Defense +4
- Magic Defense +4
- Max HP +100
- New Materia Slot
Gatling Gun Sub-Core II (upgrade cost 8 SP):
- Attack Power +8
- Magic Attack Power +8
- Max HP +150
- Max MP +5
- Overcharge Damage 10% Boost
- New Materia Slot
Gatling Gun Sub-Core III
- Attack Power +12
- Magic Attack Power +12
- Defense +5
- Magic Defense +5
- Max HP +200
- New Materia Slot
Gatling Gun Sub-Core IV
- Attack Power +14
- Magic Attack Power +14
- Max HP +200
- Max MP +8
- Limit Break Damage 5% Boost
- New Materia Slot
Gatling Gun Sub-Core V
- Attack Power +14
- Magic Attack Power +14
- Max HP +200
- Max MP +8
- New Materia Slot Connection
- New Materia Slot Connection
- New Materia Slot
Light Machine Gun Core
Light Machine Gun Core (upgrade cost 4 SP):
- Magic Attack Power +6
- Defense +5
- Max HP +150
- New Materia Slot
Light Machine Gun Sub-Core I (upgrade cost 6 SP):
- Attack Damage 5% Boost
- Physical Damage Reduction 10% when Guarding
- Buff Duration 10% Boost
- Debuff Resistance +5
Light Machine Gun Sub-Core II (upgrade cost 8 SP):
- Attack Power +6
- Magic Attack Power +6
- Defense +8
- Max HP +200
- Magic Attack Power +5 with High HP
- Physical Defense +5 with High HP
Light Machine Gun Sub-Core III
- Attack Power +6
- Attack Power +6
- Magic Attack Power +8
- Magic Attack Power +8
- Limit Break Damage 5% Boost
- New Materia Slot
Light Machine Gun Sub-Core IV
- Attack Power +10
- Magic Attack Power +10
- Magic Attack Power +10
- Stagger Siphon
- New Materia Slot
- New Materia Slot Connection
Light Machine Gun Sub-Core V
- Attack Power +12
- Magic Attack Power +12
- Elemental Damage 5% Boost
- Healing Spells MP Cost Reduction 20%
- Reprieve
- New Materia Slot
- New Materia Slot Connection
Big Bertha
Big Bertha Core
- Attack Power +8
- Magic Attack Power +10
- Max HP +250
- Max HP +250
- Max HP +250
- New Materia Slot
Big Bertha Sub-Core I
- Magic Attack Power +5 with High HP
- Magic Attack Power +5 with High HP
- Physical Defense +10 with Low HP
- Magic Defense +10 with Low HP
- Trade-Off
- Self-healing 50% Boost with Low HP
Big Bertha Sub-Core II
- Attack Power +10
- Attack Power +10
- Magic Attack Power +10
- Max HP +250
- Limit Break Damage 5% Boost
- Limit Break 5% Boost with Low HP
- New Materia Slot
- New Materia Slot Connection
Big Bertha Sub-Core III
- Attack Power +10
- Attack Power +10
- Magic Attack Power +12
- Max HP +250
- Elemental Defense 5% Boost
- New Materia Slot
- New Materia Slot
Steel Pincers
Steel Pincers Core
- Fire Damage 5% Boost
- Ice Damage 5% Boost
- Lightning Damage 5% Boost
- Wind Damage 5% Boost
- Elemental Materia Damage 10% Boost
- Inflicted Debuff Duration 10% Boost
Steel Pincers Sub-Core I
- Attack Power +12
- Magic Attack Power +8
- Max MP +8
- New Materia Slot
- New Materia Slot Connection
- New Materia Slot Connection
Steel Pincers Sub-Core II
- Attack Power +16
- Magic Attack Power +14
- Max MP +10
- Max MP +10
- MP Regeneration 50% Boost
- New Materia Slot Connection
- New Materia Slot
- New Materia Slot
Steel Pincers Sub-Core III
- Attack Power +16
- Attack Power +16
- Magic Attack Power +12
- Physical Defense +5 with High HP
- Attack Spells MP Cost Reduction 20%
- Healing Spells MP Cost Reduction 20%
- Magic 20% Boost with Full MP
Wrecking Ball
Wrecking Ball Core
- Attack Power +6
- Attack Power +6
- Magic Attack Power +6
- Attack Damage 5% Boost
- ATB Charge Rate 10% Boost
Wrecking Ball Sub-Core I
- Buff Duration 10% Boost
- Magic Damage Reduction 10% when Guarding
- Crippling Damage 10% Boost
- New Materia Slot
- New Materia Slot
Wrecking Ball Sub-Core II
- Attack Power +8
- Attack Power +8
- Attack Power +8
- Magic Attack Power +8
- Limit Break Damage 5% Boost
- Bloodsucker
- Stagger Siphon
- Weapon Ability Critical Hit Rate 10% Boost
Wrecking Ball Sub-Core III
- Attack Power +8
- Attack Power +8
- MP Regeneration 10% Boost
- Reprieve
- New Materia Slot Connection
- New Materia Slot Connection
EKG Cannon
EKG Cannon Core
- Magic Attack Power +10
- Max HP +300
- Critical Hit Rate 10% Boost
- Critical Hit Damage 10% Boost
EKG Cannon Sub-Core I
- Weapon Ability Critical Hit Rate 10% Boost
- Critical Hit Rate 50% Boost with Low HP
- Physical Defense +10 with Low HP
- Magic Defense +10 with Low HP
- New Materia Slot
EKG Cannon Sub-Core II
- Attack Power +10
- Magic Attack Power +15
- Max HP +350
- Attack Damage 5% Boost
- Overcharge Damage 10% Boost
- Critical Hit Damage 10% Boost
- New Materia Slot
- New Materia Slot
EKG Cannon Sub-Core III
- Attack Power +10
- Magic Attack Power +15
- Critical Hit Rate 50% Boost with Low HP
- Bloodsucker
- Reprieve
- New Materia Slot