Star Wars Outlaws: Underworld - walkthrough Star Wars Outlaws guide, tips
In the Underworld mission, Kay ends up on Toshara - the first major planet in Star Wars Outlaws. On this guidepage, we'll tell you how to get to Gorak, how to steal secret files from Pyke's computer, and what the first choice between factions in the game will affect.
Last update: 29 August 2024
In the second mission of Star Wars Outlaws, Kay Vess crash-lands on Toshara, the savannah planet. On this page of the guide we explain how to get to the city of Mirogana, how to make contact with the local mafia boss Gorak and how to infiltrate the Pykes crime syndicate base.
- Crash-landing on Toshara
- How to get to Gorak?
- How to obtain data from the Pyke base?
- How to get to the Pyke fortress?
- Should I reveal the betrayal to Eleera?
Crash-landing on Toshara
After a daring escape from Cantonia, Kay Vess and Nix crash-land on Toshara . After leaving the crashed ship you will immediately encounter a small group of aggressive bandits. Use adrenaline rush to defeat them. Follow the instructions displayed on the screen.
The mechanic will suggest that you go to the city of Mirogana. Hop onto the speeder on the ship and head forward, following the yellow mission marker.
Along the way you will encounter a group of bandits. Use adrenaline rush again to eliminate all enemies at once.
Once you reach the city, park your vehicle in the large, round hangar. Head up the stairs.
At the gates leading into the city you will be stopped by a stormtrooper. However, the soldier will let you go. Follow the yellow marker to the Makal's Cantina in the central part of town.
Talk to the bartender and ask for a meeting with the local mafia boss - Gorak. The woman behind the counter will refuse, however, claiming that you are not members of the Pyke gang.
How to get to Gorak?
There are several ways you can get to Gorak's chamber. You can bribe the technician repairing the turbolift or buy an invitation from the suspicious guy standing at the entrance to the cantina. However, we recommend an entirely free-of-charge approach.
Go into the room behind the bar on the right. You will notice a ventilation shaft on one of the walls. Break the lock and go inside.
The ventilation system will lead you directly to the elevator. Activate it and go down. Once you're in the chamber, a cutscene will play.
After it ends, you will return to the cantina where you will be greeted by Danka. The woman will task you with infiltrating the Pyke headquarters.
How to obtain data from the Pyke base?
Follow the mission marker until you reach the edge of the Pyke territory. The soldiers guarding the entrance will obviously not let you go any further.
To avoid them, we recommend using the ventilation shaft located nearby.
Once you're on the gang territory, you need to be careful. Being detected will cause Pyke members to attack you.
Use the rope to get down to the bottom floor of the base and head towards the yellow marker.
There are boxes scattered around the base that will make it easier for you to hide. You can also distract individual guards and incapacitate them away from their teammates. On the lower floor you will also find another ventilation shaft, which will slightly shorten your path to your objective
After exiting the vent, use the side path to hide from the Pyke gang members.
After eliminating a guard, keep going through the main corridor. A bit further on you will find a grate that you can climb on.
After climbing and breaking the lock to one of the smaller rooms, you will finally reach a room with two turbolifts.
Call the first one. Once it goes down, climb the ladder to the balcony above and jump onto the elevator car. You will use it to reach the upper floor.
Use Nix's help to activate the second elevator button, which is out of your reach.
Get on the second elevator, which will enable you to jump to the climbing section on the other side of the room.
Enter the wide ventilation shaft. To deactivate the spinning fan, order Nix to open the door located in the other branch of the tunnel. Then shoot the power section, which will turn off the fan.
Keep going along the main path, which will eventually lead you to an open room full of enemies. The game will prompt you to mark as many enemies as possible using your electrobinoculars. We recommend that you use this option, as it will make it easier for you to follow your opponents' maneuvers.
How to get to the Pyke fortress?
To get inside the fortress, you will need to deactivate the energy barrier at the door. To do this, you must destroy the two generators located in the corners of the room. We recommend that you start with the generator on the right.
Go down the ladder on the right. Use the tall grass to lure out and incapacitate individual gang members.
Cameras won't be able to see you if you're hiding in tall grass.
There are two guards directly next to the generator. You can lure the first one out by whistling while in the tall grass. The second one is busy working on the generator, so he shouldn't notice you so easily.
To avoid detection you can use Nix, who can deactivate the power system for you.
If you are detected, you'll hear an alarm. You can deactivate it via the terminals on the wall or order Nix to handle this. Once the alarm goes off, enemies will remain on alert for a while, but they should calm down after a while, giving you a chance to hide again.
Go to the upper floor and try to get to the area near the citadel doors. Neutralize the guards nearby so they don't cause you any problems later.
Go to the left side of the arena where the second generator is located. There are a lot of enemies around the area, so try to remain undetected.
Once you have deactivated the second power system, quickly enter the fortress. To do this you will still have to break the lock.
Use the elevator inside and go to the room with a large table and a computer. Hack the device and extract the information within it.
Hacking into the computer system will trigger an alarm that will send guards your way. Fight your way through successive groups of enemies in successive rooms.
The corridor and ventilation system will finally lead you out into the fresh air. Once you return to the main streets of the city, head towards Makal's Cantina, where Danka and the mysterious mission giver will be waiting for you.
Should I reveal the betrayal to Eleera?
After speaking with Eleera, you can decide whether to share the stolen information about the planned betrayal with Eleera (Crimson Dawn) or keep it for Gorak. You can find more about the consequences of your first choice in the game on a separate page of our guide.
In this description, we decided to leave the information for Gorak.
Eleera will give you parts to repair your broken ship. After that, there's nothing left to do but go to Gorak and tell him about the betrayal. Choosing this path will significantly increase your reputation with the Pykes and slightly with Crimson Dawn.
The Underworld quest ends here.