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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Wayward Son - p. 2 Dragon Age II Guide

Last update: 11 May 2016

Step 5: Talking with Danzig

1 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
You can now leave the warehouse and the Docks and go to [Darktown] - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

You can now leave the warehouse and the Docks and go to [Darktown]. Danzig can be found in the southern part of the area (M23, 8) and you will have to go down the stairs to reach him #1. During the conversation with Danzig, you will be able to choose the dialogue options, but all the basic choices lead to a fight with him and his bodyguards. The only exception is when you have Fenris in your party (middle left dialogue option), who you can ask to join in #2 and solve the problem peacefully (or attack Danzig after collecting all the important information).

2 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Since Danzig is a mage, you should attack him first - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Since Danzig is a mage, you should attack him first. At the same time try to freeze or slow him down or he might surround himself with a barrier #1 which will make damaging him much harder. Only after eliminating Danzig should you attack the Slavers and Slaver Archers #2.

3 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
In the further part of the fight a Slaver Mage will join in #1 and once he does, he should be the one you focus on - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

In the further part of the fight a Slaver Mage will join in #1 and once he does, he should be the one you focus on. Luckily he will be easier than Danzig. After the fight, search Danzig's body #2 and you will find, inter alia, the Map to the Wounded Coast, suggesting that Feynriel is being held there.

Step 6: Finding Feynriel at the Wounded Coast

4 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Leave Darktown and choose [Wounded Coast] from the world map - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Leave Darktown and choose [Wounded Coast] from the world map. Look out, as upon arriving you might be attacked by a group of bandits #1. If it happens so, firstly kill the archers, then take care of their leader #2 and in the end take care of plain warriors.

5 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Start exploring the southern part of this area - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Start exploring the southern part of this area. Go west #1, taking part in an optional scene with a Dalish assassin. Stop where the road turn to the south #2. Eventually you should reach a passage (M28, 8) leading to [Wounded Coast - Slaver Caverns] (M36, 1).

6 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Head east - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Head east. You will bump into first enemies after using the narrow passage #1 and they will be Slavers (warriors and a mage) and Slaver Archers. Just like before, I'd suggest waiting for the enemies to come to you #2, thanks to which you will avoid traps and a mass archers attack.

7 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Eliminating the enemies shouldnt cause you many problems - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Eliminating the enemies shouldn't cause you many problems. After the fight, head back into the big location once again. You can explore the caves or head to the northern huts at once #1. Find a narrow passage here #2, which will lead you to a new cave. It's worth to save the game here, as the most important part of the quest is waiting for you.

Step 7: Meeting Varian Ilithis

8 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Once you enter the new location (M36, 2), a cutscene with Varian Ilithis, the Slavers leader whos holding Feynriel captive, will start - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Once you enter the new location (M36, 2), a cutscene with Varian Ilithis, the Slavers' leader who's holding Feynriel captive, will start. You can behave in four ways:

  • ask Varric to step in (upper left dialogue option) #1: the dwarf will explain Varian who he has kidnapped, encouraging him not only to let him free, but also give away 5 sovereigns; +5 to friendship with Varric
  • take the risk of eliminating Varian (lower left dialogue option) #2: it will succeed only if the main hero is a rogue; besides even if you manage to surprise and kill Varian, you will still have to defeat the Slavers in a normal fight
  • start a normal fight (upper right dialogue option): unlike the upper option, Varian will take part in the fight
  • bribe Varian for freeing Feynriel (lower right dialogue option): I wouldn't recommend this option, as you'd have to give away as much as 10 sovereigns
9 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
If you chose the second or third option, the fight will begin as soon as the conversation ends - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

If you chose the second or third option, the fight will begin as soon as the conversation ends. At the very beginning, attack the Slaver Mage #1. At the same time try to "ground" him, as otherwise he'll keep on teleporting from one point to another. If Varian is taking part in the fight, attack him right after taking care of the mage #2. Otherwise continue attacking the Slavers and Slaver Archers.

Step 8: Talking with Feynriel and Arianni

10 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
Irrespectively of whether youve fought the Slavers of not, the conversation with Feynriel will start once you free him #1 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

Irrespectively of whether you've fought the Slavers of not, the conversation with Feynriel will start once you free him #1. The most important is its end #2, where you will be able to make in important choice:

  • convince Feynriel to join the Dalish Elves (upper right dialogue option)
  • convince Feynriel to return to the Circle (lower right dialogue option): Feynriel won't be happy of the turn of events, but he won't refuse
11 - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide
The cave exit can be found in the northern part of the area #1 (M36, 3) through you can of course take a look around first - Wayward Son - p. 2 - Act I - Dragon Age II Game Guide

The cave exit can be found in the northern part of the area #1 (M36, 3) through you can of course take a look around first. Return to [Lowtown] and find Arianni at the Elven Alienage #2 (M12, 10). In return for saving her son, you will receive the Runed Silverite Ring. You can also have two optional conversations. If you made Feynriel join the Dalish Elves, you can find him at their camp at Sundermount to receive 1 sovereign from Keeper Marethari. If on the other hand you convinced him to return to the Circle, you will receive thanks from Thrask at The Gallows (Feynriel will be standing beside, but you won't be able to talk with him).

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