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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Loose Ends Dragon Age II Guide

Last update: 11 May 2016

The quest giver: reading a received note at the writing desk [Lowtown - Gamlen's House]

Step 1: Read a note

1 - Loose Ends - Act I - Dragon Age II Game Guide
Start with interacting with the writing desk #1 in the Gamlens House (M14, 3) - Loose Ends - Act I - Dragon Age II Game Guide

Start with interacting with the writing desk #1 in the Gamlen's House (M14, 3). If you've already complete the main quest Tranquility and the companion quest Birthright, you should receive a note entitled Loose Ends #2 and addressed by a person, with whom you've collaborated when completing the main quest The Destruction of Lothering, so by Athenril or Meeran. Click Accept button to take up a mission. It is worth noting that depending on the client you'll perform different actions:

  • If you've received a note from Athenril, take a look at description in section Step 2, Variant A.
  • If you've received a note from Meeran, take a look at description in section Step 2, Variant B.

Step 2, Variant A: Cooperate with Athenril

2 - Loose Ends - Act I - Dragon Age II Game Guide
Exit the house, leave the area and being on the world map select the [Hightown] location, which has to be visited during the day - Loose Ends - Act I - Dragon Age II Game Guide

Exit the house, leave the area and being on the world map select the [Hightown] location, which has to be visited during the day. You'll find Athenril in the south-eastern part of the Hightown, near the entrance to The Blooming Rose # 1 (M3, 13). You can refuse to do the job right away from the beginning of the conversation but it is better to inquire an elf about some details. You would learn that Athenril needs someone to find her men and goods. Only now you can decide whether to help an elf #2 or not. My advice is, of course, to take up the job.

3 - Loose Ends - Act I - Dragon Age II Game Guide
You can now leave this area and go to the [Docks] location during the night - Loose Ends - Act I - Dragon Age II Game Guide

You can now leave this area and go to the [Docks] location during the night. Once you reach the destination go to the central part of this are. You'll notice that a young boy is attacked by bandits #1 (M20, 4). Start fighting the Coterie thugs and Coterie archers but be careful because there is also Coterie assassin who will join the fight a little bit later #2. Once he enters the fight focus your attacks on him keeping him away from your party members.

4 - Loose Ends - Act I - Dragon Age II Game Guide
After winning the battle the game will automatically start a conversation scene with a saved boy - Pryce - Loose Ends - Act I - Dragon Age II Game Guide

After winning the battle the game will automatically start a conversation scene with a saved boy - Pryce. After asking him a question about Coterie, you can act in two ways:

  • let him keep all goods (upper right dialog option) #1
  • force Pryce to give you the goods (bottom right dialog option) #2
5 - Loose Ends - Act I - Dragon Age II Game Guide
Whether option you choose, return to the [Hightown] location and talk again to Athenril (M3, 13) - Loose Ends - Act I - Dragon Age II Game Guide

Whether option you choose, return to the [Hightown] location and talk again to Athenril (M3, 13). If you gave Pryce the goods also in this case you'll have two options to choose #1:

  • lie that the goods were stolen (upper right dialog option)
  • tell the truth that you gave away the goods (bottom right dialog option): Athenril will be furious and she'll no longer work with you ever

If you earlier took the goods then during the conversation with Athenril you'll automatically receive a reward of 5 sovereigns #2.

Step 2, Variant B: Cooperate with Meeran

6 - Loose Ends - Act I - Dragon Age II Game Guide
Exit the house, leave the area and being on the world map select the [Lowtown] location, which has to be visited during the night - Loose Ends - Act I - Dragon Age II Game Guide

Exit the house, leave the area and being on the world map select the [Lowtown] location, which has to be visited during the night. Be careful because on your way there you can be attacked by thugs. You'll find Meeran in the alley south of the entrance to the At The Hanged Man inn #1 (M13, 29). At the beginning of the conversation choose upper right dialog option. Take the opportunity to ask Meeran additional questions and you'll learn that he wants someone to kill lord Harimann for him. You can take up the job (upper right dialog option) #2 or refuse to help him (bottom right dialog option). In the latter case you can return to Meeran if you change your mind.

7 - Loose Ends - Act I - Dragon Age II Game Guide
You can now leave this area and go to the [Docks] location - Loose Ends - Act I - Dragon Age II Game Guide

You can now leave this area and go to the [Docks] location. Head to the eastern part of the warehouse district and you'll notice that Gustav who works for Meeran (M19, 12) has been surrounded by a group of guards #1. Approach them to initiate the fight. Focus on eliminating hostile archers first #2 during the battle.

8 - Loose Ends - Act I - Dragon Age II Game Guide
Unfortunately a new group of guards will join the fight after few moments - Loose Ends - Act I - Dragon Age II Game Guide

Unfortunately a new group of guards will join the fight after few moments. At the end of the battle deal with the guard commander #1, who is much tougher than normal opponents. After winning the battle you'll be able to talk to Gustav #2, but dialog options you choose do not matter.

9 - Loose Ends - Act I - Dragon Age II Game Guide
Lord Harimann #1 will appear soon - Loose Ends - Act I - Dragon Age II Game Guide

Lord Harimann #1 will appear soon. You can act in two main ways now:

  • free lord Harimann after you learn who he is and what he does (upper right dialog options)
  • execute lord Harimann (bottom right dialog option) #2: you can do it at once or after you learn why he is a target
10 - Loose Ends - Act I - Dragon Age II Game Guide
Whatever option you choose, go to the [Lowtown] location during the night and talk again to Meeran (M13, 29) - Loose Ends - Act I - Dragon Age II Game Guide

Whatever option you choose, go to the [Lowtown] location during the night and talk again to Meeran (M13, 29). If you've freed lord Harimann you can act now in two ways #1:

  • lie that he was not among killed persons (upper right dialog option): 1 sovereign
  • tell him the truth about releasing lord Harimann (bottom right dialog option): Meeran will be furious and she'll no longer work with you ever

If you have done everything according to a plan then during the conversation with Meeran you'll automatically receive a reward of 3 sovereigns #2.

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