Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Night Terrors - p. 3 Dragon Age II Guide

Last update: 11 May 2016

Step 6: Meet Feynriel

1 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
After eliminating both demons (desire and pride) return to the central room #1 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

After eliminating both demons (desire and pride) return to the central room #1. Note, that there is Feynriel #2 (M50, 4) standing downstairs. Go to him in order to initiate conversation scene. Its course will depend somehow on your previous actions:

  • If you've killed the demon Torpor, then proceed to the section Step 7, Variant A.
  • If you've agreed to cooperate with the demon Torpor, then proceed to the section Step 7, Variant B.

Step 7, Variant A: Talk to Feynriel alone

2 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
During a conversation with Feynriel #1 youll find that he controls his sleep and he wants to leave Kirkwall, and travel alone to the Tevinter Imperium - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

During a conversation with Feynriel #1 you'll find that he controls his sleep and he wants to leave Kirkwall, and travel alone to the Tevinter Imperium. You can react in two ways:

  • agree (upper right dialog option)
  • kill Feynriel (bottom right dialog option): it will make him Tranquil #2

Step 7, Variant A: Talk to Feynriel and Torpor

3 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
Note that Feynriel is all the time accompanied by Torpor #1, with whom you previously made a deal - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

Note that Feynriel is all the time accompanied by Torpor #1, with whom you previously made a deal. You can act in two ways here:

  • Ask Feynriel to wake up (upper right dialog option). This means betraying the demon of course and you will have to fight him as a result.
  • Calm Feynriel down (bottom right dialog option) #2. This allows the demon to take control of Feynriel, BUT only if you haven't stressed a boy too much. Taking control of a boy might fail, if you were choosing middle right dialog options during conversations with desire and pride demons. In such a situation the demon gets angry and attacks your party.
4 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
If youve betrayed Torpors trust, then after the battle starts, attack the demon first #1, because he is a most serious threat to your party - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

If you've betrayed Torpor's trust, then after the battle starts, attack the demon first #1, because he is a most serious threat to your party. Only after eliminating the demon, attack shades, which appear in this room. After winning the battle you have to talk to Feynriel and its course is the same as in the case of Variant A #2. So you can:

  • allow him to go to the Tevinter Imperium (upper right dialog option)
  • kill Feynriel (bottom right dialog option): it will make him Tranquil
5 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
If youve bestowed Feynriel upon the demon and the whole process was a success, then he will turn into the abomination #1 and assure you that he will leave Kirkwall with no problems - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

If you've "bestowed" Feynriel upon the demon and the whole process was a success, then he will turn into the abomination #1 and assure you that he will leave Kirkwall with no problems. Additionally you'll receive your already chosen reward #2 - attribute points, talent point or the rune.

Step 8: Leave the Fade

6 - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide
Regardless of chosen variant, youll return to the real world #1 after completing all issues in the Fade - Night Terrors - p. 3 - Act II - Dragon Age II Game Guide

Regardless of chosen variant, you'll return to the real world #1 after completing all issues in the Fade. A conversation with Keeper Marethari and Arianni might have slightly different course depending on whether you allowed Feynriel to control his powers, made him Tranquil or you allowed the demon to take the control over him. You can also ask for some reward for you mission. Then you will talk to Keeper Marethari in private #2 and she will give you the Tome of the Slumbering Elders. Also note that there are new companion quests in your journal connected to the events which took place during your stay in the Fade.

Unlocked companion quest: Varric's Apology

Unlocked companion quest: Doubts that Linger

Unlocked companion quest: Anders in the Fade

Unlocked companion quest: Isabela's Apology

Unlocked companion quest: Merrill, An Apology

Unlocked companion quest: Fenris Night Terrors

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Electronic Arts Inc. or BioWare Corporation. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.