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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Enemies Among Us - p. 2 Dragon Age II Guide

Last update: 11 May 2016

Step 6: Exploring the Blood Mages Sanctuary

1 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
You can now leave Hightown and head to [Darktown] - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

You can now leave Hightown and head to [Darktown]. Examine the middle part of the area and you will find a poorly visible passage leading to [Darktown - Sanctuary] #1 (M23, 9). Once there (M43, 1), start off by disarming the trap by the stairs #2. Afterwards get ready for a fight with a big number of monsters.

2 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
Id recommend attacking the Shades first, especially that they will be appearing nearby your party #1 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

I'd recommend attacking the Shades first, especially that they will be appearing nearby your party #1. Attack the Abominations afterwards #2. They will be more powerful now, but you have fought stronger enemies before.

3 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
In the end a new Rage Demon will join the fight #1, so you will have to stay cautious - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

In the end a new Rage Demon will join the fight #1, so you will have to stay cautious. Luckily the other monster should be dead by then, so they won't interrupt you in attacking the Demon. Afterwards explore the area. There are many precious items to be found in the Sanctuary, so be sure to check every corner. Your target is a place with a couple narrow passages #2.

4 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
Here you will be forced to fight #1 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

Here you will be forced to fight #1. In the first place you should take care of the Shades and then move on to attacking the Skeleton Archers. Look out for the Corpses which will unexpectedly return to life and surprise your team #2.

5 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
Move towards the western room - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

Move towards the western room. Here you should note the new corpses, so don't be surprised to see monsters coming back to life #1. If you want to make things easier, you can fight them by the stairs, there it will be harder to surround you. Also be ready to eliminate a few Skeleton Archers #2 that will join the battle after a bit.

6 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
After securing the exploring the area, head south - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

After securing the exploring the area, head south. Keep cautious here, as there will be a trap to disarm #1. Your target is to reach the southern room in which you will see Keran hanging in the air #2 (M43, 2). Save your game and approach him, which will automatically initiate a cutscene with Tarohne. Irrespectively of the dialogues chosen, you will have to fight.

Step 7: Defeating the Blood Mages

7 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
If you havent fought Blood Mages yet, its worth to know that they are not only capable of casting common spells, but can also suck life force from the members of your team, regenerating themselves as an effect - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

If you haven't fought Blood Mages yet, it's worth to know that they are not only capable of casting common spells, but can also suck life force from the members of your team, regenerating themselves as an effect. As a result it's very important to deal with them fast, making the further part of the battle easier. Start attacking Tarohne #1 band the Blood Mages #2 at once. Try to eliminate the Mages one by one, while keeping an eye on the health of your party. If needed, you can spread them throughout the battlefield a bit.

8 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
Start attacking the other monsters (Abominations) only after eliminating the mages #1 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

Start attacking the other monsters (Abominations) only after eliminating the mages #1. Try not to get surrounded and attack them one at a time. In the end take care of the Desire Demon #2. He won't pose too much of a threat without the Abominations around. After the fight explore the whole room to find, inter alia, a Last Descent Helmet by Tarohne's corpse and a book which will activate a side quest (M43, 3).

Side quest unlocked: Grimoire of the Apprentice

Step 8: Freeing Keran

9 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
Now you can click on Keran #1 to free him - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

Now you can click on Keran #1 to free him. If Ander or Merrill is in the party, you will be able to ask them for their opinion on Keran's state. That way you will learn that he is not possessed. Keran will eventually decide to give himself to the Templars #2.

Step 9: Talking with Captain Cullen

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Now you can use the exit in the room #1 (M43, 4) - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

Now you can use the exit in the room #1 (M43, 4). Return to the world map and head back to [The Gallows]. Approach Cullen who's standing on the courtyard #2 (M33, 7). It will start a cutscene involving the Knight-Captain, Keran and his mother Macha.

11 - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide
During the conversation with Cullen, you can express your views by favouring the mages or Templars - Enemies Among Us - p. 2 - Act I - Dragon Age II Game Guide

During the conversation with Cullen, you can express your views by favouring the mages or Templars. The most important decision is that regarding Keran's future, which you will have to make in the end. The possible options are:

  • Asking Cullen to keep Keran in exchange for a ten year trial period (upper right dialogue option) #1. You can back yourself up with Ander's or Merrill's expertise, but only if you heard it at the Sanctuary.
  • Asking Cullen to expel Keran because of the fear that he might be possessed by a demon (lower right dialogue option) #2.

Irrespectively of the chosen option you will receive 4 sovereigns from Cullen and the quest will come to an end.

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