Inside Job - p. 1 Dragon Age II Guide
Last update: 11 May 2016
The quest giver: reading a received note at the writing desk [Hightown - Hawke Estate]
Step 1: Go and meet Hubert
You can start completing this quest when, after examining a writing desk in the Hawke Estate (M14, 12), you receive a note titled Inside Job #1. This happens only if you've completed the secondary quest The Bone Pit in Act I of the campaign and probably after completing the main quest Prime Suspect. Read a note and you'll learn that Hubert need some help with his stolen goods. Click the Accept button, leave the estate and go to the [Hightown - Market] location during the day. You'll find Hubert near a store he runs #2 (M3, 9).
During a conversation with Hubert #1 you'll learn that he kept a guy named Sabin, who probably is behind the attacks on goods transports. Hubert wants you to question the guy, and that because Sabin also comes from Lothering destroyed by Blight. If you agree to do it (upper right dialog option) #2 you will be automatically moved to the questioning place. You can also ask for some time for preparations (bottom right dialog option) but it is not necessary, since during this quest you'll fight two, not very demanding battles at worst.
Step 2: Questioning Sabin
The action soon moves to the [Hightown - Hawke Estate] location, because you'll be questioning a boy there. Unfortunately the dialog options you choose during questioning won't greatly affect a final result. At the beginning of the questioning you can decide whether to treat Sabin leniently or nail him down #1. He will try to take advantage of fact that you've know each other long ago #2 and you can react at it in different ways.
Your next step is to extract information about bandits attacking caravans #1. You can act now in three ways, but every time you'll get the same information. The only moment when you can think which dialog option to choose is a decision what to do with Sabin after arrival of Lilley #2. You can:
- ask to free Sabin (upper right dialog option)
- agree to execute him (middle right dialog option)
- ask to arrest Sabin (bottom right dialog option)
Step 3: Deal with mercenaries
Regardless of the decision what do with Sabin, the action will move now to the [Outside Kirkwall] location #1 (M54, 1) and it will turn out that you are unfortunately too late to protect a new transport. Approach the camp which will initiate a fight #2 with an ambush commander, mercenaries and mercenary archers (M54, 2).
I suggest to kill archers first #1, then eliminate a commander and after that deal with the rest of opponents. Lilley is a big advantage here, because she will help you in the battle. Do not worry - there will be no reinforcements. After winning the battle a conversation scene will start and Lilley come to the conclusion that you were fighting Brekker's men. You can of course ask her about him #2. At the end of conversation Lilley will ask you to meet her in Darktown.
Step 4: Go to meet Lilley
Now you can leave this area (M54, 3) and go to the [Darktown] location. A place where you will meet Lilley is located in the north-western part of the map (M23, 11). Once you reach the destination it turns out that Lilley was murdered #1. And this is not the end of your troubles because after a while Coterie lieutenant appears who wants to know what happened #2.
Staving off the problem is quite simple, because you have to choose upper right #1 or middle right dialog options, which results in blaming Brekker for this situation. But if you want fight Coterie representatives #2, just choose bottom right dialog option at any time.
If you've decided to fight, first eliminate Coterie rogues #1, so you won't have to worry about their surprise attack. Then kill the Coterie lieutenant #2 and standard Coterie thugs. Whether you've chosen an aggressive or peaceful variant, your next step is to go to the Brekker's Hideaway.