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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

All That Remains - p. 2 Dragon Age II Guide

Last update: 11 May 2016

Step 3: Exploring the killer's lair

1 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
Get ready for a fight right after entering the new location - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

Get ready for a fight right after entering the new location. Firstly it's worth to attack the Shades #1, especially that many of them will have a very short life bar. Leave the clearly stronger Rage Demon for the end #2.

2 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
After the fight there will be a cutscene involving the found woman #1 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

After the fight there will be a cutscene involving the found woman #1. Unfortunately she will turn out to be Alessa (M72, 2) and not Leandra. Take a look around the area and pick up, inter alia, the Scribbled Note #2 (M72, 3) which is of course worth reading.

3 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
Head north and then west, picking up another Scribbled Note #1 (M72, 4) and finding (automatically) Leandras locket on your way - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

Head north and then west, picking up another Scribbled Note #1 (M72, 4) and finding (automatically) Leandra's locket on your way. Keep heading west until you reach a room with a bed and something resembling an altar #2 (M72, 5). There also will be further monsters to eliminate here.

4 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
In this case its not worth to put off eliminating the Rage Demon #1, as other stronger monsters are due to come - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

In this case it's not worth to put off eliminating the Rage Demon #1, as other stronger monsters are due to come. As only the Demon is dead, start attacking the Abominations #2. Leave Shades, Corpses and Skeleton Archers for the end. During the fight it's of course worth to look after the health of your party, but don't use all of your potions as there is still one fight waiting for you in this quest.

5 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
After the fight there will be a short cutscene, during which the party members will notice that the woman from the painting is strikingly similar to Leandra - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

After the fight there will be a short cutscene, during which the party members will notice that the woman from the painting is strikingly similar to Leandra. Devote a while to explore the location, check the book, open the chests, pick up the Letter from the Circle #1 and the last Scribbled Note #2.

6 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
Now you have to head south - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

Now you have to head south. On your way it'd be good to save the game and check the chest for Gloves of Enasalin #1. Once you reach the new location, a cutscene will begin and you will meet the killer - Quentin #2 (M72, 6).

Step 4: Talking with Quentin

7 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
The conversation can have two courses - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

The conversation can have two courses. If you didn't cooperate with Gascard, the dialogue options won't have any influence #1. You will almost immediately learn that Quentin has turned Leandra into a terrible thing. Things will get a bit more interesting if Gascard is accompanying you. Quentin will recognize him and additionally during the conversation with Gascard you will learn that in fact he's not searching for his wife murderer, but only wants to possess the necromantic powers #2.

8 - All That Remains - p. 2 - Act II - Dragon Age II Game Guide
The conversation with Gascard and Quentin can end in two ways - All That Remains - p. 2 - Act II - Dragon Age II Game Guide

The conversation with Gascard and Quentin can end in two ways. If Varric is a member of the party, he will at some point pierce Gascard with an arrow #1, seeing potential danger in him. If Varric is not in the party, you will be left with three choices #2:

  • Convincing Gascard that what Quentin is doing is wrong (lower left dialogue option): it will cause Gascard to support you and help in defeating Quentin
  • Deciding that both mages need to be killed (upper right dialogue option): you will need to defeat both Quentin and Gascard
  • Ask Gascard to change his mind (lower right dialogue option): the attempt will fail and you will have to defeat both Quentin and Gascard

All the above variants will lead to a long fight with Quentin. The only difference is whether Gascard will also participate and on whose side.

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