Blackpowder Promise Dragon Age II Guide
Last update: 11 May 2016
Received from: Javaris [Wounded Coast]
Step 1: Getting to the bandits' camp
You will receive this quest automatically after completing Rumour: Blackpowder Promise, so after talking with dwarf Javaris #1 (M27, 2) and learning of the Tal Vashoth bandits. After the conversation, choose [Wounded Coast] from the world map (M28, 1). Go along the southern path #2.
Move to the west #1. On your way you will be able to take part in an optional scene with a Dalish assassin and also explore the whole area. Stop only after reaching the second path leading north #2. Head that way.
After a bit you will have to turn right and follow the path leading to the nearby hill #1. There you will be stopped by one of the Tal Vashoth #2 (M28, 6), who won't want to fight but will warn of others of his kind, who hunt down travellers. You will be able to try and persuade him to cooperate by choosing the lower right dialogue options, but don't hope he's going to help you get to the bandits leader in any way
You will come across hostile bandits in just a while. I wouldn't recommend entering the area they control at once, as you would end up being attacked from different sides. It's better to stay at the narrow path and wait for them to come #1. You will have to eliminate two more groups before getting to the top #2. The fights don't stand out too much.
Step 2: Finding and eliminating the Tal Vashoth leader
After eliminating all the enemies, look around the area in search of any valuable items and use the passage (M28, 7) leading to [Wounded Coast - Tal Vashoth Caverns] #1 (M39, 1). Keep heading to the south. You will bump into Tal Vashoth after reaching the first bigger room #2. It won't be really hard, especially that there won't be any more enemies appearing.
It's worth to explore all the side rooms of the cave, while in order to continue the mission you have to choose the southern door #1. Keep cautious, as there is another bandit group to the south of there (M39, 2). It'd recommend leaving your party behind and luring a few enemies into coming to you #2.
Only after eliminating them should you attack the rest. It's important to eliminate the Tal Vashoth Officer #1, as he can buff his subordinates, increasing their power. Also look out for a trap set where the officer is #2, avoiding it during the fight or disarming beforehand.
After the fight, explore the whole area and choose another door leading south #1 (M39, 3). I'd recommend saving your game here, as soon you will reach the biggest room of the caves #2, where the Tal Vashoth Leader will be (M39, 4).
As you've noticed, the leader will be supporting the bandits from the upper balcony #1, so fighting all the enemies in this location isn't the best idea. I'd recommend using the previously described trick of luring some of the enemies into the previous location #2. Defeating them without the Leader around will be much easier.
Along with the common bandits, the Tal Vashoth Saarebas should also come here #1. He's not only more resistant, but can also cast spells, so getting rid of him quickly would be a good idea. However don't hope for the Leader to come here as well. Return to the main room and start off by eliminating the bandit survivors. Attack the Leader only when he will be the last enemy standing #2. He's able to cure, but nevertheless he shouldn't be a challenge for your team.
Step 3: Returning to Javaris
It's worth to devote some time to examine the last room of the caves. Luckily you don't have to return to the starting point. Instead, open the nearby door #1 and after a bit you will reach the surface (M39, 5). Confirm the will to head to [Docks] during daytime. After getting there, head to the previously inaccessible Qunari Compound (M19, 7), located in the north-east part of this area. You will be stopped by a guard by the gate #2, but he will let you in after a short talk.
Go to where Javaris is standings #1 and a conversation between him and Arishok (M19, 8) will automatically start. You won't have to worry about starting a fight with the Qunari, but you will be able to act in three different ways at the end of the conversation #2:
- suggest Javaris to leave without a fight (upper right dialogue option)
- express the will to receive payment (middle right dialogue option): 4 sovereigns
- note, that Javaris is in your debt (lower right dialogue option): 3 sovereigns
It's worth to add that after this quest you will be able to carry out a new conversation with Arishok, learning more on the Qunari and exchanging views.