Shepherding Wolves - p. 2 Dragon Age II Guide
Last update: 06 April 2023
Step 4: Meeting the other Qunaris
Right after reaching the surface (M41, 1), a cutscene with a group of Qunari led by Arvaarad will automatically start #1. In the beginning you will be asked about the dead karataam members #2 and then you will have the chance to ask some question yourself. You will also have to decide the future of Ketojan. There are two basic options:
- Handing over the mage to Arvaarad. The description of this option can be found in Step 5, Option A.
- Protecting the Qunari mage. The description of this option can be found in Step 5, Option B.
Step 5, Option A: Handing over the mage to Arvaarad
If you don't want to cause any trouble and hand over Ketojan to Arvaarad, you should choose the upper right dialogue option at the end of the conversation #1. Arvaarad will execute him #2, but it won't solve the problem, as you will learn that you party also has to be eliminated. As a result, you will have to fight a rather hard battle.
During this fight you will not only have to have Arvaarad (Qunari group leader) #1, but also with Karashok, Karasaad and Ashaad. I'd recommend eliminating the archers in the first place #2, as they're definitely the weakest and won't be able to pose too much of a threat even while aided by the leader.
You should focus on Arvaarad only after eliminating the archers #1. As you have probably noticed, he's able to buff his companions, so it's rather important that he dies fast. Unfortunately you also have to be ready for a new Qunari group to appear in the area sooner or later #2. With Arvaarad dead, things will get easier. In the other case it will be a bit harder, but nevertheless it's still worth to attack him as he might regenerate in the meantime. The further description can be found in Step 6.
Step 5, Option B: Protecting the Qunari mage
There are two ways which can lead to this variant. The first is stating that you want Ketojan set free. In order to do that, you should choose the lower right dialogue option at the end of the conversation #1. Alternatively, if you're a mage or will tell Arvaarad that one of the party members is one #2, you will be attacked by the Qunari as well. Get ready for a rather hard fight.
During this fight you will not only have to have Arvaarad (Qunari group leader) #1, but also with Karashok, Karasaad and Ashaad. I'd recommend eliminating the archers in the first place #2, as they're definitely the weakest and won't be able to pose too much of a threat even while aided by the leader.
You should focus on Arvaarad only after eliminating the archers #1. As you have probably noticed, he's able to buff his companions, so it's rather important that he dies fast. Unfortunately you also have to be ready for a new Qunari group to appear in the area sooner or later #2. If Arvaarad is dead, things will get easier. In the other case it will be a bit harder, but nevertheless it's still worth to attack him as he might regenerate in the meantime.
After the fight a cutscene will automatically start #1. During the conversation the Qunari mage will tell you that he wants himself to die. Irrespectively of whether you give him a free hand or disagree #2, the outcome will be the same. However it's worth to mention that Ketojan will give you a very valuable gift in the form of a Talisman of Saarebas. Further description can be found in Step 6.
Step 6: Returning Sister Petrice
Take a look around the area and afterwards return to (M41, 2) [Lowtown - Petrice's Safehouse] during the night #1 (M14, 9). After entering, a new cutscene will start. Irrespectively of how strongly you show your anger of being sent to die #2, you will receive a prize of 7 sovereigns and the quest will come to an end. If you want, you might visit Arishok in the Qunari camp and tell him about the events.