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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Enemies Among Us - p. 1 Dragon Age II Guide

Last update: 11 May 2016

Received from: Macha [Hightown - Chantry Courtyard]

Step 1: Asking the Templars for details on Keran's disappearance

1 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
You will receive this quest automatically after completing Rumour: Enemies Among Us, so after talking with Macha #1 (M3, 14) - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

You will receive this quest automatically after completing Rumour: Enemies Among Us, so after talking with Macha #1 (M3, 14). You can leave Hightown and head to [The Gallows]. After getting there, explore the middle part of the courtyard and talk with Templar Recruit Hugh (M33, 6) and other characters standing beside him #2. During the conversation you will be able to ask the recruits about the initiation details and the other lost Templar named Wilmod. Irrespectively of the chosen dialogue options, High will direct you to Captain Cullen, who supposedly went to Wilmod's camp.

Step 2: Finding Wilmod and Knight-Captain Cullen

2 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Leave The Gallows and choose [Wilmods Camp] from the world map (M42, 1) - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Leave The Gallows and choose [Wilmod's Camp] from the world map (M42, 1). Head forward and choose whichever path after getting to the branching #1. I'd recommend saving your game on your way, as there's a difficult battle coming. You must get to the small camp in which you will meet Knight-Captain Cullen and Wilmod #2 (M42, 2). Once again the dialogue options won't have a big influence on the course of the conversation, as Wilmod will soon change into an Abomination.

Step 3: Eliminating the monsters

3 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Right after the battle begins, Id recommend you start attacking Wilmod #1, as hes able to buff the other Abominations - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Right after the battle begins, I'd recommend you start attacking Wilmod #1, as he's able to buff the other Abominations. Help yourself with abilities and spells which will allow you to paralyze, slow down or freeze monsters #2. At the same time be sure to keep an eye on the health of your team members, as the battle will last for quite a bit. However you don't have to worry about Cullen, is he's going to do just fine without your help.

4 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Start attacking the common Abominations after you defeat Wilmod #1 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Start attacking the "common" Abominations after you defeat Wilmod #1. They will be a little simpler to kill, which of course doesn't mean that they will easy overall. Unfortunately a couple Abominations will replace the ones you killed further into the battle #2.

5 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
In the end a powerful Desire Demon will join the battle #1 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

In the end a powerful Desire Demon will join the battle #1. It'd be good to buff your party's fire resistance even before the battle, as those are the attacks you will be facing most of the time. After the fight, talk with Cullen. As him about Wilmod and Keran #2. Irrespectively of the chosen dialogue options, the Knight-Captain will tell you to go to the Blooming Rose. Before leaving this location, be sure to examine the corpses of monsters and the nearby objects, including a chest with valuable items inside.

Step 4: Heading to the Blooming Rose

6 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Return to the world map and choose [Hightown] - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Return to the world map and choose [Hightown]. There, head to the south-east part of the map and use the well-known passage to [Hightown - Blooming Rose] #1 (M4, 2). Go inside the main room and talk with Viveka #2 (M6, 2). Fortunately you don't have to bribe her, as by choosing one of the other two dialogue options (middle right or lower right) you will learn that Wilmod used to meet often with Idunna.

Step 5: Getting information from Idunna

7 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Go up the stairs and open the right door #1 (M6, 3) to reach Idunnas room - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Go up the stairs and open the right door #1 (M6, 3) to reach Idunna's room. During the conversation, pay special attention to the moment when she will want to ask the hero two questions #2. Irrespectively of the given answer, Idunna will use her "skills" to force the hero into saying who told him about her.

8 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
Trouble doesnt end there, as Idunna will try to force the hero into committing suicide - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

Trouble doesn't end there, as Idunna will try to force the hero into committing suicide. You can get out of trouble in two ways:

  • if you're a mage or have a mage in your party, you will be able to break Idunna's spell (upper left dialogue option) #1
  • if you don't have any mages in your party, you will have to use the dagger to kill Idunna (upper right or lower right dialogue option) #2
9 - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide
If Idunna survives the interrogation, you will be able to ask her about the blood mages sanctuary #1 and afterwards hand her over to the Templars or kill her - Enemies Among Us - p. 1 - Act I - Dragon Age II Game Guide

If Idunna survives the "interrogation", you will be able to ask her about the blood mages sanctuary #1 and afterwards hand her over to the Templars or kill her. If Idunna doesn't survive or if you killed her prematurely, you will have to look around her room. In such a case, investigate the documents lying on the desk #2 (M6, 4) and you will learn about the Sanctuary.

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