Family Matter - p. 1
The quest giver: Varric [Lowtown - At The Hanged Man]
Step 1: Go to the Bartrand hideout
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You can start this quest only after completing the companion quest - An Update, that's after you've learn that Bartrand likely returned to Kirkwall. Go to the [Hightown] location. Time of day doesn't matter because it is possible to explore the estate (M3, 19)(M4, 13) independently of if it is a day or night. Being in the Estates district search for a door leading to the [Hightown - Bartrand's Estate] #1 and listen to a short conversation with Varric (he must accompany you during this quest of course) #2.
Step 2: Find Bartrand - Varric's version
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You should be surprised now, because you'll be in control over Varric only #1 (M56, 1). You're participating in his version of events, and the battle with hostile guards will start in the main estate's hall #2.
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During all battles fought here do not bother with checking Varric's abilities or his health bar, because he is definitely stronger that enemies. I suggest staying near the starting point and eliminating all enemies one by one #1. I recommend particularly aiming at groups of opponents, using for example explosive arrows in order to kill them #2.
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If it is possible, do not let enemies approach Varric too often #1. The dwarf could defend himself in such a situation, but he is far less effective with melee fight. Guards will appear not only at the top but also in two side passages #2, so keep looking around during the battle.
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After winning the fight you'll see a funny cut-scene showing Bartrand being captured #1. A game stops in this moment and a woman questioning Varric #2 will demand a real version of events.
Step 3: Find Bartrand - true version
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This time you start in a small room in the estate #1 (M56, 2) which is not occupied by enemy forces. Head to the west room, where you'll have to fight a group of crazy guards #2. There are only four of them so it should be an easy victory.
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Continue west. In a corner room you'll meet other crazy guards, led by crazy commander #1. He should die first so he won't be able to support his men. After winning the battle head towards the northern door #2.
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There are more difficult fights in a next room. Watch out for traps set on the floor #1. Try do disarm them first and then start the fight. It is also advised to kill the commander first, but consider also quick elimination of archers standing behind barricades #2.
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Be very careful because enemy reinforcement may run into from the northern room #1 in a later phase of the battle. Immediately deal with them and head north (that's because the door to the main hall are closed). Now you should watch out, because there is a gas trap #2 in the eastern room (you won't be probably able to disarm it).
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The best solution now is to retreat to the previous room after triggering the trap, especially that new guards will appear running from the northern rooms #1. Kill them one by one #2, dealing with archers first. Fortunately they are not led by a commander.
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You can now start exploring northern and eastern rooms or use the southern door leading to the main hall #1 (M56, 3). Be careful, because there is a trigger trap with spikes downstairs #2. If you're not able to disarm it then retreat to the previous room after you've seen enemies.
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During the next battle you have to deal with two crazy commanders #1, but if you are careful, you won't have to fight them both at once. I do not advise to try to go upstairs, because there are many traps set on the stairs #2. You should go there (M56, 4) only after winning the battle.
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Once you get upstairs you'll see a conversation scene #1. One of the Bartrand's dwarves will tell you that Varric's brother lost his mind. I recommend now exploring two rooms on the floor (the northern and southern one) and after that clicking on the door leading to the place where Bartrand hides #2 (M56, 5).
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