The Way It Should Be Dragon Age II Guide
Last update: 11 May 2016
The quest giver: Aveline [Hightown - Viscount's Keep]
Step 1: Go to the Sundermount Ambush site
You can receive this quest after completing the main quest A Friend in the Guard, but only if during a conversation you agree to help Aveline in getting rid of raiders #1 (M9, 3). Accept Aveline as your party member (you can do it near the exit from the keep) and leave this place. On the world map select a third tab (the Free Marches map) and make a trip to the [Sundermount - Sundermount Ambush Site] #2 (M11, 1).
Step 2: Deal with raiders
Head south. You'll run into first group of raiders in a place where the main path turns to the west #1 (M11, 2). You have to be very careful because there are not only standard raiders or raider archers but also stronger raider assassins #2. Their main ability, backstab, deals a lot of damages, so try to slow them down if possible and kills them first.
After eliminating all enemies I suggest to choose the main path mentioned previously, which leads west #1 (M11, 3). If you choose south passage (M11, 4) you would run into another group of raiders and you might step into several traps #2. The only reward for your actions (except XP) would be a chest.
If you're close enough to the main raiders' camp #1 (M11, 5), save your game. I suggest provoking enemies to fight by showing them your party. DO NOT RUN towards the camp because there are two traps nearby. Instead of that, back off for a significant distance and wait for a first group of raiders #2.
Try to eliminate the first group of raiders as fast as possible and that's because new raiders will soon appear #1. Same as before - watch out for assassins. After winning the battle listen to a short conversation with Aveline #2, who wants to report back to guardsmen captain.
It is worth to look around before you leave this area. Examine enemies' bodies and search two piles of bones, a chest and rubble. You can also disarm traps near the camp #1, using your rogue. Leave this area with a passage located near the camp #2 (M11, 6) or at the start point. Select the [Hightown - Viscount's Keep] location as your target (remember that it is available only during the day).
Step 3: Report back to captain
A room where guardsmen captain stays is located in the southern part of the keep (M9, 5), near a place where you've met Aveline earlier. Click on the door #1 and a cut-scene will be displayed. Captain will be displeased with Aveline working on her own. A next idea of your companion is to check a duty roster in order to find out who was supposed to be a target in an ambush you've just managed to foil #2.
A duty roster can be found on the nearby walls, between training dummies #1 (M9, 3). Click on it and it will result in a short meeting with one of the guardsmen #2. Now you have to talk to Aveline again - you won't any impact on its course. Aveline decides to find a guardsman Donnic, suspecting that he will run into an ambush during his routine patrol.
Step 4: Go to the guardsman Donnic's patrol area
You can now exit the keep. Go to the [Lowtown] location, but you have to get there during the night (a second tab). A guardsman Donnic patrols an area to the east from Foundry district. On your way there you'll be probably attacked by at least one group of Sharps Highwaymen. A battle will take place near the market #1. Eliminate archers first and be ready to deal with the reinforcements, which will appear after a while. After winning the battle head south-east and select a path leading to the area patrolled by Donnic #2 (M13, 6).
Step 5: Defeat Coterie thugs
After reaching the destination you'll see guardsman Donnic being attacked by Coterie thugs #1 led by Coterie leader. Deal with the standard opponents first and then attack their leader. Do not leave your light armored party members behind because new enemies will appear there after a moment #2. These enemies are tougher that standard thugs in Downtown, so be careful and control you party members health bars often.
Fight until you eliminate all opponents. A Coterie leader #1 will die last probably. Now you will talk with Donnic #2. As a result of this conversation Aveline will demand some explanations from guardsmen captain. Before leaving this area I suggest examining Coterie leader's body - you should find the valuable Bann's Backhouse Door shield among other things.
Step 6: Arrest captain Jeven
Leave this area and go to the [Hightown - Viscount's Keep] location during the day. After reaching the keep you'll automatically see a short scene with captain Jeven being arrested #1. An action moves then to the guardsmen captain's headquarters (M9, 5). Here you can talk further with Aveline, building your relationships with her or even a potential romance #2.