Fighter | Character classes in The Bard's Tale 4 The Bard's Tale 4 Guide and Walkthrough
Last update: 22 September 2018
Fighter is one of character classes (called Archetypes in game) in Bard's Tale IV. He has a high constitution in comparison to other character classes. In the following chapter you will find tips on how to play a fighter class.
Basic Information
A Fighter is a character class with high amount of constitution in comparison to other archetypes. This means that he performs a role of tank in your team. In addition, the easiest way to strengthen him further is to increase his armor class, which makes him even more resilient. That's why he's great as a front-line fighter, shielding the weaker representatives of your team. If you want to play this class, the best culture choice is the dwarf.
Starting Stats and Skills
The Fighter has the following default stats:
- Constitution: 10
- Armor Class: 0
- Strength: 5
- Spell Points: 0
- Intelligence: 1
Default skills of this character archetype are:
Icon | Skill Type | Name | Description |
Active | Chop | Allows you to carry out a long-range blow. It can reach enemies directly and on the sides of the leading attacker. | |
Active | Taunt | Provokes enemies to focus the attack on a fighter. |
Additionally you can select three from the following skills:
Icon | Skill Type | Name | Description |
Passive | Strength 1 | +1 to strength. | |
Active | Great Sword: Novice 2 | Unlocks ability: A Sweeping Slash that deals physical area of effect damage to all enemies within range. | |
Active | Swordsman: Novice | Unlocks the ability: Storm of Blades, that doubles physical damage to a unit within range. | |
Active | Axeman: Novice | Unlocks the ability: Lumbering Strike, which causes heavy physical damage to a selected enemy that is closest within range. Used in next turn after use. | |
Active | Bludgeon: Novice | Unlocks the ability: Head Knocker which causes high physical damage to enemies that stand in front of the fighter. | |
Passive | Critical Hit: Swords | You get a 20% possibility chance to reset cooldowns on your other abilities. | |
Passive | Critical Hit: Axes | You have 30% chance to cause enemy to bleed. | |
Passive | Critical Hit:?Bludgeons | You have 10% chance to stun an enemy. | |
Passive | Light Armor: Novice | Unlocks the possibility to wear light armor. | |
Passive | Constitution 1 | +1 to constitution. | |
Passive | Critical Block: Shields | You gain 10% chance to reflect damage. | |
Active | Shield: Novice | Unlocks the Deflect ability which grants you a 1 armor point for 1 turn. | |
Passive | Intelligence 1 | +1 to intelligence. | |
Active | Code of Honor | Unlocks the ability "To Me!" which refunds action points for team members who move towards the Fighter. | |
Active | Great Sword: Novice 1 | Unlocks the Sundering Smash ability which causes physical damage to enemies and reduces their armor points at the same time. | |
Active | Science | Science gives you the possibility to create such potions: Lesser Draught of Power, Lesser Elixir of Focus, Lesser Tonic of Armor. |
Tips
- The fighter is useful to protect weaker units, so he shouldn't leave the first line during combat.
- A very important element of fighter's equipment is a shield. It gives him very large bonuses to his armor class, which are related with the amount of damage taken. Therefore, always look for new shields that have better stats. In order to do this, it's worth visiting some traders.
- Invest in the Lumbering Strike ability as soon as possible. This ability is available from the very beginning of the game. It can be used only in the next turn, but the strength of this attack is very high and magnificent.
- Always have throwing spikes in your equipment. This is a weapon type that, when thrown at enemies, deals physical damage to them. In addition, it can be dropped in empty fields as a trap, dealing damage to enemies who stand on it. This type of weapon can be used by any member of your team. However, it works best for team members who fight in the front line.