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The Bard's Tale 4 Game Guide by gamepressure.com

The Bard's Tale 4 Game Guide

Table of Contents

Recommended compositions - a team of six in The Bard's Tale 4 Game The Bard's Tale 4 Guide and Walkthrough

Last update: 08 October 2018

As you progress in Bard's Tale IV, new companions will appear along your way, and the maximum number of party members will increase. For a short period of time you will have a five-man team, but ultimately your group will amount to as many as six members. In the following chapter, you will find two recommended team compositions for a team of six adventurers.

Two Fighters, two Bards

This is a strong team composition. The Fighters and the Bard placed in the front line are meant to draw the attention of the hostiles, thus protecting your weaker backline from the brunt of the attack.

An exemplary team composition - Recommended compositions - a team of six in The Bards Tale 4 Game - Party - The Bards Tale 4 Game Guide

An exemplary team composition.

Character Class

Useful Skills

Function

Fighter

All or Nothing, Head Knocker, Last Breath, To me!

He should stand in the first line. Let him protect the Practitioner by absorbing enemy attacks. Use his abilities to attack the opponent located directly opposite the Fighter

Fighter

All or Nothing, Head Knocker, Last Breath, To me!

He has the exact same function as the previous representative of this class, except that he should shield the Bard who specializes in songs

Bard

Victory Shot, Wayland's Watch, The Archer's Beat, Lyric of Legends

This is a Bard that specializes in songs which aid the party in combat. He should always be behind a Fighter in order not to become an easy target

Bard

Head Knocker, Storm of Blades, Foe Dropper, Eviscerating Gash

This Bard should stand in the first line. Instead of using songs, he should specialize in direct combat, just like a Fighter

Rogue

Storm of Blades, All Out Assault, Coldcock, Hide In Shadows

In this composition, the Rogue can be located basically anywhere. His task is to carry out powerful attacks and finish off opponents

Practitioner

Arcane Barrage, Mangar's Mind Jab, Oscon's Halt Foe, Gate

As this class is distinguished by the smallest amount of constitution, he should stand directly behind a Fighter. Use his Spell Points to launch attacks that do not consume action points. You should also use this character to break the spells of your enemies

Two Fighters, two Rogues

In this composition, instead of a second Bard, a second Rogue will be utilized. You will have to divide their functions and set each one in a different row.

Character Class

Useful Skills

Function

Fighter

All or Nothing, Head Knocker, Last Breath, To me!

Due to the fact that this is the most resilient character in the team, he must stand in the first row. He should draw as much attention to himself as possible so that the opponents focus their attacks on him. This Fighter should cover the Practitioner

Fighter

All or Nothing, Head Knocker, Last Breath, To me!

He has the exact same function as the previous representative of this class, except that he should be protecting the Bard

Bard

Victory Shot, Wayland's Watch, The Archer's Beat, Lyric of Legends

Instead of executing direct attacks, the Bard will focus on singing different songs to empower his allies. Therefore, he must be protected by one of the Fighters.

Rogue

Storm of Blades, All Out Assault, Coldcock, Hide In Shadows

This Rogue is meant to fight in the first line. He specializes in close-range combat using his daggers. The Hide In Shadows skill, which will distract an opponent, drawing his attention away from the Rogue, will also prove very useful.

Rogue

Rain of Arrows, Loose Arrow, All Out Assault, Blood for Blood

This Rogue should be on the second line and attack with his bow. Due to its range, he can practically spend the entire fight in one place

Practitioner

Arcane Barrage, Mangar's Mind Jab, Oscon's Halt Foe, Gate

As this class is distinguished by the smallest amount of constitution, this character should stand directly behind a Fighter. Use his Spell Points to launch attacks that do not consume action points. You should also use this character to break the spells of your enemies

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