Recommended compositions - a team of six in The Bard's Tale 4 Game The Bard's Tale 4 Guide and Walkthrough
Last update: 08 October 2018
As you progress in Bard's Tale IV, new companions will appear along your way, and the maximum number of party members will increase. For a short period of time you will have a five-man team, but ultimately your group will amount to as many as six members. In the following chapter, you will find two recommended team compositions for a team of six adventurers.
Two Fighters, two Bards
This is a strong team composition. The Fighters and the Bard placed in the front line are meant to draw the attention of the hostiles, thus protecting your weaker backline from the brunt of the attack.
An exemplary team composition.
Character Class | Useful Skills | Function |
Fighter | All or Nothing, Head Knocker, Last Breath, To me! | He should stand in the first line. Let him protect the Practitioner by absorbing enemy attacks. Use his abilities to attack the opponent located directly opposite the Fighter |
Fighter | All or Nothing, Head Knocker, Last Breath, To me! | He has the exact same function as the previous representative of this class, except that he should shield the Bard who specializes in songs |
Bard | Victory Shot, Wayland's Watch, The Archer's Beat, Lyric of Legends | This is a Bard that specializes in songs which aid the party in combat. He should always be behind a Fighter in order not to become an easy target |
Bard | Head Knocker, Storm of Blades, Foe Dropper, Eviscerating Gash | This Bard should stand in the first line. Instead of using songs, he should specialize in direct combat, just like a Fighter |
Rogue | Storm of Blades, All Out Assault, Coldcock, Hide In Shadows | In this composition, the Rogue can be located basically anywhere. His task is to carry out powerful attacks and finish off opponents |
Practitioner | Arcane Barrage, Mangar's Mind Jab, Oscon's Halt Foe, Gate | As this class is distinguished by the smallest amount of constitution, he should stand directly behind a Fighter. Use his Spell Points to launch attacks that do not consume action points. You should also use this character to break the spells of your enemies |
Two Fighters, two Rogues
In this composition, instead of a second Bard, a second Rogue will be utilized. You will have to divide their functions and set each one in a different row.
Character Class | Useful Skills | Function |
Fighter | All or Nothing, Head Knocker, Last Breath, To me! | Due to the fact that this is the most resilient character in the team, he must stand in the first row. He should draw as much attention to himself as possible so that the opponents focus their attacks on him. This Fighter should cover the Practitioner |
Fighter | All or Nothing, Head Knocker, Last Breath, To me! | He has the exact same function as the previous representative of this class, except that he should be protecting the Bard |
Bard | Victory Shot, Wayland's Watch, The Archer's Beat, Lyric of Legends | Instead of executing direct attacks, the Bard will focus on singing different songs to empower his allies. Therefore, he must be protected by one of the Fighters. |
Rogue | Storm of Blades, All Out Assault, Coldcock, Hide In Shadows | This Rogue is meant to fight in the first line. He specializes in close-range combat using his daggers. The Hide In Shadows skill, which will distract an opponent, drawing his attention away from the Rogue, will also prove very useful. |
Rogue | Rain of Arrows, Loose Arrow, All Out Assault, Blood for Blood | This Rogue should be on the second line and attack with his bow. Due to its range, he can practically spend the entire fight in one place |
Practitioner | Arcane Barrage, Mangar's Mind Jab, Oscon's Halt Foe, Gate | As this class is distinguished by the smallest amount of constitution, this character should stand directly behind a Fighter. Use his Spell Points to launch attacks that do not consume action points. You should also use this character to break the spells of your enemies |