Motherly Ties (steps 1-3) Deus Ex: HR Guide
Last update: 11 May 2016
Introduction
A chance to start this quest appears after completing main quest Tying Up Loose Ends, after leaving the Sarif Industries headquarters. While finding the detective doesn't make troubles, handling all issues on the police station will require much more effort.
LIST OF QUEST OBJECTIVES:
1. PRIMARY - Locate Detective Chase's building - There will be no problems with getting to the building
2. PRIMARY - Meet with Detective Chase - As a result from the conversation you'll obtain several mission goals, connected with the case and persons which were involved in it.
3. PRIMARY - Locate Captain Penn's office - Captain's office is located on the second floor of the police station and you can break into it or get to it through the air vents.
4. PRIMARY - Investigate Captain Penn's Computer - This goal is unlocked once you're inside Penn's office.
5. PRIMARY - Go to the police station lobby - This goal is completed automatically after reaching the police station lobby - the only area in this location where you need no access for exploration.
6. SECONDARY - Locate Officer Wagner's Office - Wagner's office is located on the third floor of the police station.
7. SECONDARY - Investigate Officer Wagner's Office - This goal is unlocked once you get inside Wagner's office.
8. PRIMARY - Meet with Officer Wagner - You should complete this goal only after finding all evidence against Wagner, which can be found in his office.
9. PRIMARY - Get information from Wagner - This goal is unlocked during the conversation with Wagner. The easiest way to get information from him is to blackmailing him with the knowledge of his e-mail correspondence.
10. PRIMARY - Locate the DPMD storage unit - This should be your first task here - examine the warehouse. You'll get an entrance combination code from the detective, but in order to look into the safe, you have to push on Chase or break into it.
11. PRIMARY - Find all evidence related to the case - This goal activates once you're inside the police warehouse. A game forces you to find only e-books which can be visible right away, but if you want to know the whole truth, break into the safe (there is a last e-book).
12. PRIMARY - Return to Cassandra Reed - You'll be able to talk to Cassandra again only after completing all previous primary goals. What's interesting, this meeting will take place not near the Sarif Industries headquarters, but in the building where Jensen got his apartment.
(1) Having a conversation with Cassandra Reed
Cassandra Reed is a mother of Megan Reed, murdered during the first attack on Sarif Industries (a main character was very close to her). The woman will stop Jensen when he is about to leave Sarif Industries headquarters, asking him to look closer at her daughter death case, because there is a lot of misunderstanding and covering up. She will tell you that she hired a private detective Chase to investigate the case, but for some reason she didn't get the full report from him. You should show a friendly attitude during the conversation and do not mention any reward for the task, because it would annoyed het. At the end of the conversation you can agree to help her or refuse to do it, while in the latter case you can change your mind later.
(2) Meeting with detective Chase
Once outside take a look at the map of this are - press M key or just find any information point. In order to reach the building where Chase works, go north and then turn west #1. Turn north again after you reach a gas station #2 (with a store inside).
You have to reach the door, where few suspicious fellows stand #1. Open the door and get inside. Now open a metal gate #2 and approach detective Chase in order to start the conversation.
Reward: 100 experience points.
During the conversation, Chase will confirm that during the investigation a whole bunch of potential evidence was missed and that apparently some of the high ranking people wanted to close the case as soon as possible. Chase will suggest you to explore some topics, namely:
- Hacking into captain's Penn computer, in order to confirm that someone wanted to close the case rapidly
- Push on detective Chet Wagner, who was moved to this case quite unexpectedly and he could conceal some evidence (he works in the lobby now)
- Review the investigation evidence, which are located in the police warehouse (Chase will give you combination 4891 needed to open the warehouse)
You can ask detective few more questions and the key one is a question about another agency that might have an access to evidence and put it in well protected safe. Chase will not want to give you a safe combination, but if you have a proper augmentation (Social Enhancer), you can activate pheromones (Z key) and select a personality type beta (Charm). It would allow you to get the necessary safe combination - 7196.
(3) Exploring the warehouse with evidence
I would advise to do this as a first step, because this is the only goal which doesn't require you to be inside the police station. So your first task is to get neat the police station located in the northeastern part of the map. I suggest using the path through the railway station #1. After few minutes you'll find yourself on the square #2 adjacent to the police station.
Map legend: 1 - Closed gate; 2 - Corridor with electricity discharges; 3 - Descent to the sewers.
If you have an augmentation which improves jumping (Jump Enhancement), look around and find the interactive crate. Pick it up and move it near the closed gate located east of the police station entrance (screen above). Jump onto the crate and then jump over the fence easily.
If you have an augmentation making Jensen immune to electricity (EMP Shielding), you can also choose a faster way to your destination. Just go east of the main police station entrance #1. Look for southern door and you'll find yourself in the corridor with electric field #2. Warning! Do not try to walk this way without an augmentation mentioned previously, because it will end with death of main character!
If you can't use any of augmentations mentioned above, you have to go through the sewers. In order to do this examine an alley in the western part of the square and find an interactive tile #1. Move it and go down the ladder. Once in the sewers, save the game and that's because you'll come up with enemies soon. Go ahead reaching another ladder #2 after a while.
Make sure not to fall down from any of the catwalks, because contact with electricity will end badly for the protagonist. A first enemy awaits you right around the corner. If you prefer to act from hiding, just lean out for a moment to shoot him with stun weapon or use the camouflage to bypass him and attack him by surprise. If you prefer open fight just shoot him up but be prepared to fight his buddies who will show up soon.
There are two more opponents around the corner. If you prefer to act from hiding, use a camouflage or shoot a bandit #1 on the left with stun weapon and quickly attack his colleague from behind #2. If you have nothing against "traditional" fights, your opponents are probably dead till now. If now, wait until they stand close to each other and shoot them.
Go south #1. There will be no more opponents on your way, so you do not have to be careful. Locate a ladder in the southernmost part of the sewers #2 and use it, so when you reach the surface you'll find yourself directly behind the police station.
The police warehouse mentioned by Chase is located inside the eastern building (screen above). Walk towards the electronic lock. You can play a mini hacker game here or use a combination obtained from the detective - 4891.
Reward: 100 experience points.
You'll find four e-books inside the warehouse first of all. Information inside relates to the witness of first attack on Sarif Industries, comment on those responsible for an attack, an autopsy of Megan Reed and usage by terrorists an unidentified compound.
Reward: 300 experience points.
Despite the fact that this mission goal is completed, it is worth to stay here and take a closer look at the safe. Its electronic lock is on the third security level, but if you used pheromones properly during the conversation with Chase, you should know the proper combination - 7196. Inside the safe you'll find Megan Reed's bracelet and an e-book on her sensational discovery which allegedly could lead Sarif Industries to ruin.