(7) Aggressive solution: Reaching the David Sarif's hideout Deus Ex: HR Guide
Last update: 11 May 2016
Note! Reaching David Sarif is optional, but you shouldn't ignore it, because otherwise you'll not be able to unlock one of the possible game endings. If you still do not want to waste your time on this conversation, scroll down to a description of Step 8 (Reaching the broadcast center).
If you've done all actions described in Step 6, then you'll start this task in a room with William Taggart. You need to go back to main balconies on level 2. Do not worry, if you won't get information about possibility of meeting Sarif at the beginning, because this will be added to your journal a little bit later. Sarif hides in a machine room on lowest level -4. First use any stairs leading to level -1 and deal with all insane civilians here (screen above). Same as fights on upper balcony, you can't let your opponents come close to you, because it might end very badly for Jensen.
After fight I suggest to look around on level -1, and that's because you'll find few storage rooms here. It is worth to explore each of them, finding weapons and ammo. Particularly you should look into a westernmost storage room #1. It has third security level lock, but you'll find a plasma rifle #2 among other things inside.
Map legend: 1 - Start place if you use an elevator; 2 - Start place if you jump into an air vent; 3 - Main room with insane civilians; 4 - Descends to level -4.
Map legend: 1 - Main room with insane civilians; 2 - Mined corridor; 3 - Door blocked by large crates; 4 - Entrance to an air vent.
There are two ways to get inside the machine room. More obvious solution is to get to a cargo lift and in order to do so you would have to go to the eastern part of balconies on level -1 #1. It is the place where you should hear David Sarif's message for a first time and unlock a secondary mission goal connected with it. Head east and look around to find an elevator #2. Enter the cargo lift, use a control panel and wait until it takes you to a machine room on level -3.
Move close to a first room, where you'll find a very large group of insane workers (screen above). You might start shooting at them from here. During the fight try to shoot at explosive barrels here, so you can get rid of opponents much faster. But do not hurry up, because after you kill all enemies in the room, other insane civilians from adjacent rooms might join the fight.
Another way to get to the machine room is to jump into a large air vent. You should start on balconies on level -1 and jump over a railing or use any of ladders #1 in order to get to lower level -2. Look around for a large, open vent #2.
In order to land safely on the ground (it will be level -3), you have to have the Icarus Landing System augmentation of course (screen above). Additionally it might be good to hold left mouse key during your flight, so your landing may stun insane civilians in this area. Deal with them fast, before they can fight you back.
Leave the room with a large vent and head south. Note that being there you can safely shoot at enemies in the north-eastern part of the machine room #1. Try to shoot at explosive barrels. Now go very south #2 and get rid of enemies in the south-eastern part of machine room.
Now you have to decide how to reach Sarif. More obvious option is to choose south-western exit from a machine room on level -4 #1. But you would have to be very careful there because you would find yourself in a corridor with fragmentation mines. And there are not only problem, because in order to get to your current mission objective you would have to move a large crate blocking your way and this can be done only by using the Move/Throw Heavy Objects augmentation.
Less obvious yet much simpler solution is to explore south-western corner of the machine room on level -4 - you'll find an entrance to an air vent there #1. Use this vent in order to reach a room, where few survivors hide #2.
Enter the room and start a conversation with Sarif (screen above). You do not have any influence on its course, so just listen to him. You do not need to think now whether you intend to help Sarif to send a message prepared by him, because you'll make a final decision at the very game's end. You can now leave the room and head towards the lift in order to return to level -1.
Reward: 500 experience points.
Note! Further actions are described in a description of Step 8 (Reaching the broadcast center).