(2) Reaching the tower top Deus Ex: HR Guide
Last update: 11 May 2016
A hall, where two paths described in Step 1 lead to, has two levels. There are no enemies here for now, but in few minutes you'll have to return here and then it won't be so safe. So I suggest to carefully looking around for few moments. Take a closer look at the area near the ceiling in the eastern part of this location #1, and that's because you'll find a rocket launcher by examining guard's corpse #2. This place can be reached easily if you have chosen previously a way through the upper air vent. Otherwise you might use another vents.
There are several storage rooms in the southeastern part of the hall on level 1, and you can reach them by hacking security locks #1 or using air vents #2. You'll find there rockets, a shotgun and boxes with ammo and grenades.
Now you can examine two computer terminals in the western part of level 1. The right one #1 is not secured and the left terminal #2 has a highest, fifth security level lock. In the latter case you can play mini hacker game or use a code lstforver which can be obtained later on in the game. This computer controls a security camera and a combat robot here. I suggest not changing anything right now, because both mentioned functions will be useful later on.
After exploration of the hall, use the stairs and go to the western balcony on level 2. Head north and move towards an exit marked by the game #1. Once you get there interact with elevator control panel #2. Enter the elevator and wait until it transports you to another tower level.
After leaving the elevator you need to go through first floor of the tower. You might look closer at this area because soon you will have to walk the same path but in opposite direction. Look into lockers left from the elevator entrance and also into the canteen #1. Keep exploring this floor, finding at the southern corridor a part of an air vent with a female corpse inside. There is also a PDA there #2.
In the south-eastern part of this floor you can explore a small storage room #1. Use the Move/Throw Heavy Objects augmentation here in order to reveal an entrance to an air vent. Go through the vent and you'll find yourself in an adjacent room with an insane facility worker #2. You can stun him or kill him.
After the exploration, look around for plasma capsules, a PDA with a code to a dressing room #1, a PEPS weapon and an unsecured computer terminal #2. Return now to the main corridor and head north, finding an e-book on your way.
After reaching the northern part of this floor, ignore smaller rooms, heading towards a larger storage room located west most #1. It has fourth security level lock, but you can use previously obtained code 8024. Inside you'll find hypostims among other things and interact with an unsecured terminal #2, obtaining a password.
Move boxes placed in one of the room corner #1 and enter the air vent. It will lead you to previously inaccessible storage room #2 with a heavy gun, combat rifle and a weapon upgrade. Now you can return to the main corridor same way.
Use the previously ignored large stairs #1 which lead to second floor of this tower (Command Center). Then head east and consider breaking into the nearest room #2, hacking fourth security level lock.
Inside this room you'll find plasma capsules, a box of ammo and a computer terminal #1 with fourth security level lock. If you can solve another mini hacker gamer, you will be able to disable a turret (the Turret Domination augmentation needed) #2. I definitely recommend such an action, because it will make easier your further tasks.
Return to the main corridor and resume exploration of second floor of the facility. If you've managed to break into last terminal, then the defensive turret hanged on wall of the adjacent corridor is now disabled. Otherwise it is active, and in this case you have to destroy it or bypass it. In the latter case I suggest until the turret turns in the direction of the eastern corridor, and then move quickly towards it, standing under it.
Eventually you have to reach a northern command center, jumping in there through the damaged shutter #1. If a previously mentioned turret is active, you must hurry with such an action. Move forward to initiate a cut-scene on meeting Hugh Darrow #2. This conversation will be long.
Reward: 500 experience points + 750 experience points for remaining unnoticed.