(4) Meeting Sanders Deus Ex: HR Guide
Last update: 11 May 2016
When you try to open a door, a game will show you a cut-scene, from which you'll learn that Zeke Sanders holds Josie Thorpe as a hostage, threatening to kill her. The game then will allow you to make a choice on how to deal with this situation.
If you do not care about Zeke and you want to save Josie only, it would be good option to choose a fight (left dialog option). But you'd have to hurry up and shoot Zeke right after regaining control on main hero (screen above). If you wait too long, Zeke will murder Jesie.
Reward: 750 experience points.
I do not recommend to choose an option of explicitly informing Zeke that you're going to let him go (top dialog option). He wouldn't believe your words and withdraw with a hostage from this room. After this both characters would be shot by SWAT team members.
Reward: 1750 experience points + 500 experience points for remaining unnoticed.
The best solution is to focus on a hostage (right dialog option). A Social Enhancer augmentation would be very helpful here, because you could know the psychological profile of Sanders and monitor the persuasion level. A proper way of conversation will make a bar changing into green, while wrong decisions make it more orange. Do not worry if you do not have augmentation mentioned above, because negotiations might be successful even without it. We can't unfortunately provide you with a proven method because despite choosing same behavior options on subsequent attempts to play negotiations, Sanders may behave in very different way. So it is important to read every dialog line connected with behavior option. You must also remember about what you want to get and all negotiations have to be focused on the final effect.
You can get Sanders to your side convincing him that hacker who ordered him to attack a plant, wanted to frame him. You must also make him aware, that his "boss" expected that Sanders could be killed by SWAT team members trying to rescue hostages. A final goal of negotiations might be achieved by selecting behavior options Empathize or Reason. If you success, Sanders will release Josie go and main hero will let him go.
Reward: 1750 experience points + 500 experience points for staying undetected.
What's left now is to get out of the plant which is described in the next main quest section - Extraction.