(6) Get inside Sandoval's apartment Deus Ex: HR Guide
Last update: 11 May 2016
Soon after getting out of the building you might be stopped by Nick #1, who will give you the Smash the State side quest. Regardless of whether you decide to help the man or not, you have to leave the Convention Center and head north-east #2.
Sandoval's apartment can be found nearby the Chiron building in which you began the second visit in Detroit, so you should remember your way back there (passage behind the gas station or the underground tunnel). After reaching the north part of the location, look west of the road leading to the Derelict Row and find the building with an outer staircase (screen above). You might have already visited this building previously in the game (if you wanted to attack the gang members by surprise).
Use the ladder and start climbing up #1. You need to reach the highest level and enter the building. inside, head towards the previously inaccessible passage #2 leading onto the lower floors (you begin at the highest, fourth floor).
Be cautious, as after reaching level 3 you will note two thugs chatting #1. You can shoot at them, or wait until they leave the spot (they'd go down onto level 1, where there's nothing interesting). Regardless of the decisions made previously, take a look around the third floor to find the door leading to Sandoval's apartment #2.
Don't be fooled and don't try to pick up the Praxis kit lying by the body, as it's a trap and you would be blinded without the chance to defend. Instead, carefully approach the left door #1. If by the end of the game prologue (Neutralize The Terrorist Leader main mission) you have let Zeke Sanders free, you will meet him here again and won't even have the chance to talk with him. Shoot at him or wait until he approaches the door and neutralise him using melee combat #2.
It would be good to check Sander's body #1, as you will find, inter alia, a palmtop with a safe code (5463). Now you can also return to the previously ignored Praxis kit #2, as picking it up this time won't trigger a trap.
Move to the neighbouring room and start by analysing the painting on the wall #1. Behind it there's a safe with level 4 security. You can either solve a hacking mini-game or use the combination (5463) obtained a moment ago. Inside the safe you will find credits, ammunition and mines #2.