Ratchet & Clank Rift Apart: Wee Roger, Torren IV - how to defeat it? Ratchet & Clank Rift Apart guide, walkthrough
Last update: 12 June 2021
On this page of the Ratchet & Clank Rift Apart game guide you will find detailed walkthrough of the boss fights with the Wee Roger boss and Not-So-Wee Roger boss. These are two similar elite opponents that you will encounter on the Torren IV planet. From the following description, you will learn when the confrontation with Roger's bosses takes place, how to avoid their attacks, and how to defeat them.
First boss - Wee Roger
The confrontation with the first of the bosses - Wee Roger, will occur shortly after you unlock the Hurlshot ability as a result of your progress in exploring the Torren IV planet. This ability allows you to catapult the hero from interactive hanging hooks.
After one use of the Hurlshot you will land aboard a flying ship. First, get rid of a group of ordinary pirates. They shouldn't be too difficult to defeat, however, avoid positioning yourself near explosive crates that can be detonated after random attacks by enemies.
As the battles unfolds on the main deck of the ship, a short cut-scene will launch. You will witness the arrival of the Wee Roger boss.
Try to move all the time during the battle. Use Phantom Dash or Hoverboot so that your character doesn't get trapped in a corner too easily and get a lot of damage.
The boss can make quite long jumps. Thus, always move away from the places he plans to land too.
Wee Roger shoots with explosive mines. Red markings on the ground indicate the landing spots of the projectiles. You can try to destroy explosive projectiles while they're flying or use Phantom Dash to easily move away from the spot where they are about to hit.
You can use different weapons to attack the boss. For example, a Negatron Collider may come in handy or a Lightning Rod that can paralyze a large opponent for a few seconds.
On the ship you can find some crates, thanks to which you can try to replenish ammunition as well as heal yourself.
As you take part in the battles, new weak opponents may appear on the board. It is best to get rid of them by using strong AoE attacks or throw Shatterbombs so that you won't waste too much time wiping them out.
The defeated boss will disintegrate into pieces and you can continue your journey.
Second boss - Not-So-Wee Roger
The second boss, Not-So-Wee Roger , appears relatively soon after dealing with the first Wee Roger boss described above. A confrontation with a new large mechanical opponent will occur on the way to the Fixer - a large deactivated machine.
The fight with the Not-So-Wee Roger boss is very similar to the previous confrontation:
- You must move quickly away from the places where the boss plans to land after he uses the long jump and also stay away from the explosive crates,
- You must destroy the projectiles fired by the boss or help yourself with Phantom Dash to move away from where enemy missiles may land,
- You can use any weapon you like to attack the boss, but the best weapons will be those with high firepower that can easily hit a relatively slow opponent.
The only new thing is that pirates with shields can join the battle. You can ignore the boss' vanguards, or switch to good short-range weapons and wait for enemies with shields to briefly expose themselves before launching a melee attack. This will allow you to easily weaken, cripple or eliminate them.
Defeating the second of the bosses from Torren IV will allow you to resume your journey to the location of the deactivated Fixer.