The Wyrmking's Ring | Act IV Dragon's Dogma Guide
Last update: 11 May 2016
In short: An encounter with a mage a journey to a far away tower.
Difficulty level: Medium/hard. There are hordes of powerful Bandits and the undead in the mage's tower.
After completing all current quests, Aldous will have new ones. This time it's time to face Salomet. First, talk to the people in the castle.
In the city, find Mellard. He'll point you to a possible location of the mage - the Ancient Quarry. Leave by the west gate and head for the north entrance to the Ancient Quarry.
Inside, you'll stumble upon a large group of Salomet's supporters right away. Kill them. Focus on the mage alone, because he poses the greatest danger. Sadly, he'll escape. Go back to Gran Soren and report to Aldous.
Brice can help you determine Salomet's location (the merchant from the market). It turns out the mage has chosen the Bluemoon Tower as his lair (it's where you fought the Griffin in Griffin's Bane).
Walk or teleport there (if you have the crystal set up properly).
At the tower, there is a hard battle to be fought - with Salomet's henchmen. There are more challenging Bandits, so be careful. Archers are particularly dangerous, since they can throw you off balance with their arrows.
Cut through them and go upstairs, taking the same route as in Griffin's Bane.
Battle will ensuse at the top of the tower. Try to focus on Salomet because he'll keep summoning powerful Skeletons. If you can hurt him enough, you won't have to fight with a horde of the undead. Keep in mind that Salomet teleports when you get close to him. It's better to take him out from a distance.
When Salomet dies, pick up the ring from the precipice and go back to Gran Soren.