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Dragon's Dogma: Dark Arisen Game Guide by gamepressure.com

Dragon's Dogma: Dark Arisen Game Guide

Table of Contents

Deny Salvation | Act VI Dragon's Dogma Guide

Last update: 11 May 2016

In short: The final encounter with the cult - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

In short: The final encounter with the cult.

Difficulty level: Hard. The journey and the battle are challenging. There is also a new type of enemies - Wights.

This quest takes you to the Greatwall Encampment. The road from Gran Soren isn't particularly complicated - simply take the northwest road - but it's surely dangerous. There will be Bandits, Goblins and other enemies to get through. Take a lot of curatives with you.

What makes this a lot easier is that at the Encampment before the wall you can rest, buy supplies, summon Pawns and change abilities - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

What makes this a lot easier is that at the Encampment before the wall you can rest, buy supplies, summon Pawns and change abilities. It's a good place for a ferrystone.

Once you cross the keep's gate, you'll see fleeing cultists - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Once you cross the keep's gate, you'll see fleeing cultists. They'll be quickly replaced by Bandits, Harpies and... two Cyclopses. At this point in the game you should be fairly used to killing them, though. If you have trouble, check the Bestiary entries for advice.

On the premises, turn right to a small passage - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

On the premises, turn right to a small passage. The whole building is filled with Skeletons, treasures, walls that can be blown up by explosive barrels, and soldiers.

If you rescue the soldiers, they'll help not only with the fighting, but with navigation as well - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

If you rescue the soldiers, they'll help not only with the fighting, but with navigation as well. The first one will open a passage leading to the staircase which will take you up.

Upstairs, smash the bar blocking the gate - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Upstairs, smash the bar blocking the gate. Pass the stairs leading down and go straight ahead to a large chamber.

Ser Estoma will unlock the passage only once you've killed the Chimera - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Ser Estoma will unlock the passage only once you've killed the Chimera. You can use the ballista near the gate behind which a knight is hiding.

A while later, rescue another knight to open a shortcut for you - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

A while later, rescure another knight to open a shortcut for you.

If you're too late, you can simply go upstairs - there are a few Skeleton Mages there - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

If you're too late, you can simply go upstairs - there are a few Skeleton Mages there.

Before you can reach the arena where you'll fight the boss, you also need to kill a Undead Warrior - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Before you can reach the arena where you'll fight the boss, you also need to kill a Undead Warrior. Attacking out front doesn't make any sense. Circle around him to strike from the side.

Now it's time to face the Wights - two necromancers who summon Skeletons, cast offensive spells and can heal themselves - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Now it's time to face the Wights - two necromancers who summon Skeletons, cast offensive spells and can heal themselves.

There are numerous ways to fight the Wights - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

There are numerous ways to fight the Wights. If you have large firepower, you can ignore the Skeletons and shoot the necromancers. Otherwise, destroy the hordes of the undead to lure the bosses to the ground. When they are busy summoning zombies, you can strike them all you like.

Afterwards, a Dragon appears - Deny Salvation - Act VI - Dragons Dogma - Game Guide and Walkthrough

Afterwards, a Dragon appears.

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