Ogre | Bestiary Dragon's Dogma Guide
Last update: 11 May 2016
Description: A beast that looks like an overgrown gorilla, which can surprise you with its mobility and fierceness. The Ogre doesn't give up too easily - especially if its mad.
Location: The Everfall (before and after killing the Dragon), The Ancient Quarry, The Catacombs, near the Abbey, Bluemoon Tower (after killing the Griffin).
Weakness: Head, magick, Fre, Ice and... women (the Ogre attacks them first).
Attacks: The Ogre has a range of hand attacks with a very wide reach. The beast can also speed up and charge without notice. Throwing down and grabbing a fallen target is also a dangerous technique - to free yourself, wave the stick vigorously. The Ogres can also curl up for a while to increase their defence or go into frenzy when their low on health. They also have a two-edged attack - they do it if a characters jumps onto their backs.
Strategy: Fighting the Ogre can cause a lot of problems to an unexperienced party, as the beast has powerful attacks and moves very quickly. Naturally, monsters of this type possess certain weaknesses - they don't do well with magick damage and head attacks. The Ogres' mobility can also cause them to fall down a precipice.
The best and the safest way to defeat Ogres is to use the back attack. Climb onto its back (but not too high) and wait. When it starts "waving" its arms, jump back. The Ogre will fall down on the ground and be vulnerable for a fraction of a second. Repeat this until it dies. It's not a particularly spectacular method, but it allows to avoid the beats' enraged charges.