Dragon (Grigori) | Act VI Dragon's Dogma Guide
Last update: 11 May 2016
In the first stage, take your Pawns and escape to the sideway corridor, evading the falling boulders and fireballs.
When the beast is behind you, sprint ahead.
Stop only when you reach the chamber. The beast's head will appear behind you. Beat it with all you have.
When sparkles and flames start showing in the beast's mouth, retreat behind the wall fragment - you'll be safe from the Fiery Breath.
After a while the Dragon will free itself from the rubble. Attack its legs, or, even better, its heart - there is a weak spot on its chest. You can't see it at first, but after a few strikes it will start glowing.
Finally, the beast will lift off. Go after it, using the wall to run into the next tower. Watch out for cracks - it's easy to fall through them. The Dragon won't forget to breathe fire on you - sometimes you can evade the flames by ducking behind the rubble.
Once you're through the first tower, run to another one. This time the Dragon will sit aside and breathe fire on the wall. Duck behind wall fragments.
Halfway through, the Dragon will leap on the wall - don't go back. Run straight at it and you'll break through under it.
At the top of the second tower, use the ballista and shoot the approaching Dragon.
You'll find yourself on Grigori's back. Move towards his wings, completing quick-time events (just shake the left stick).
When you're at the pulsating light, attack with any weapon.
Now you process to the proper, the longest part of the battle - a regular battle under regular conditions. Focus on attacking its weak spot, which is the heart. If you can't, try hitting the claws.
Pay very close attention to the Dragon - it's freakishly fast. When it runs ahead and turns around - run to the side (it will attack with flames). When it leaps to the other side of the Arena - charge at it, jumping to the side when needed. In general, it's safest to stay under it.
On the rocks at the edges of the arena there are ballistas. They will come in handy when the Dragon starts flying - you can force it back to the ground, but you need to hit the heart.
If you're playing a capable Strider, you can also grab the Dragon's tail and climb up to his heart. One blow will take it down to the ground.
Holding onto its chest is generally a good idea in the second stage of the battle - the Dragon will often stand on its hind legs to use a powerful area attack.
Sadly, the Dragon will quickly realize what you're doing - when it reaches its paw to get you, let go quickly. Otherwise, it'll sweep the floor with you.
To kill the Dragon, the main character has to deliver the final blow to its heart.