Mettle Against Metal | Act II - side quests

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In short: A quest in which you need to face a Metal Golem, a special version of the magick beast - Mettle Against Metal - Act II - Dragons Dogma - Game Guide and Walkthrough

In short: A quest in which you need to face a Metal Golem, a special version of the magick beast. The quest becomes active after completing Witch Hunt, during which you end up in the secret part of Witchwood. There, near the water, there is a shining object - that's your golem. The battle can be started only after completing Witch Hunt, exiting the location and entering it back again (otherwise the golem won't be active).

Difficulty level: Hard. The quest requires an archer in the party - the foe is resistant to magick and has to be fought in a specific way.

Fighting the Metal Golem is a challenge - the beast is much more dangerous than a standard Golem. This boss doesn't care too much for spells and can be defeated only with physical attacks. Best with the bow. It all comes down to the fact that the glowing discs - the Golem's weak spots - aren't located on its body this time, but at various spots around it. To locate them, look for shining beams. Most of the discs are close to where the Metal Golem had been resting. Attack each of them and try to avoid the confrontation with the opponent itself.

Dragon's Dogma

May 22, 2012

PlayStation Xbox
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